Where Blitzcrank mid laners spend the time from 25:00 to the end

Blitzcrank mid laners spent 22.4% of the time from 25:00 to the end in mid lane; other mid laners, weighted to Blitzcrank's mix of groups, spent 22.1%. The largest clear difference is time in bot lane: −2.3 points (−3.1 to −1.5). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-11 to 2026-10-20 · 549 games · 549 player-games · 410 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Blitzcrank mid laners on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Blitzcrank mid laners on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Blitzcrank's share of time in each group: Iron IV <0.5%, Iron I–III 5%, Bronze 15%, Silver 23%, Gold 22%, Platinum 17%, Emerald 11%, Diamond 4%, Master 2%.

  • Own base 12.5% (11.8–13.3)

    Other mid laners, weighted to Blitzcrank's group mix: 10.8% (10.7–10.8). Difference: +1.7 points (+1.0 to +2.5) clear

  • Enemy base 2.2% (2.0–2.4)

    Other mid laners, weighted to Blitzcrank's group mix: 3.0% (2.9–3.0). Difference: −0.8 points (−1.0 to −0.6) clear

  • Top lane 5.0% (4.5–5.5)

    Other mid laners, weighted to Blitzcrank's group mix: 6.7% (6.6–6.8). Difference: −1.7 points (−2.2 to −1.2) clear

  • Mid lane 22.4% (21.3–23.6)

    Other mid laners, weighted to Blitzcrank's group mix: 22.1% (21.9–22.4). Difference: +0.3 points (−0.8 to +1.4)

  • Bot lane 6.7% (6.0–7.5)

    Other mid laners, weighted to Blitzcrank's group mix: 9.1% (8.9–9.2). Difference: −2.3 points (−3.1 to −1.5) clear

  • River 10.6% (9.8–11.3)

    Other mid laners, weighted to Blitzcrank's group mix: 11.2% (11.2–11.3). Difference: −0.7 points (−1.4 to +0.1)

  • Own jungle 9.3% (8.6–10.1)

    Other mid laners, weighted to Blitzcrank's group mix: 7.9% (7.8–8.0). Difference: +1.4 points (+0.7 to +2.2) clear

  • Enemy jungle 4.7% (4.0–5.4)

    Other mid laners, weighted to Blitzcrank's group mix: 4.4% (4.3–4.5). Difference: +0.3 points (−0.4 to +1.0)

  • Outside all zones 0.05% (0.03–0.06)

    Other mid laners, weighted to Blitzcrank's group mix: 0.05% (0.05–0.05). Difference: 0.00 points (−0.01 to +0.01)

  • Dead 26.5% (25.1–27.8)

    Other mid laners, weighted to Blitzcrank's group mix: 24.7% (24.6–24.9). Difference: +1.7 points (+0.5 to +3.0)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

47.6% (46.7–48.4) of the time they were alive

Other mid laners, weighted to Blitzcrank's group mix: 48.4% (48.3–48.5). Difference: −0.8 points (−1.6 to +0.1)

0% 50% 100% 0 10 20 30 40 Minute 0: 16% (15–17) seen by the enemy, 691 player-gamesMinute 1: 95% (94–96) seen by the enemy, 691 player-gamesMinute 2: 87% (85–89) seen by the enemy, 691 player-gamesMinute 3: 76% (73–78) seen by the enemy, 691 player-gamesMinute 4: 75% (72–77) seen by the enemy, 691 player-gamesMinute 5: 73% (71–76) seen by the enemy, 691 player-gamesMinute 6: 68% (65–70) seen by the enemy, 689 player-gamesMinute 7: 67% (65–70) seen by the enemy, 689 player-gamesMinute 8: 68% (65–70) seen by the enemy, 687 player-gamesMinute 9: 65% (63–68) seen by the enemy, 685 player-gamesMinute 10: 63% (61–66) seen by the enemy, 684 player-gamesMinute 11: 61% (59–64) seen by the enemy, 682 player-gamesMinute 12: 62% (60–64) seen by the enemy, 681 player-gamesMinute 13: 58% (56–61) seen by the enemy, 680 player-gamesMinute 14: 61% (59–64) seen by the enemy, 680 player-gamesMinute 15: 58% (56–61) seen by the enemy, 680 player-gamesMinute 16: 57% (55–60) seen by the enemy, 670 player-gamesMinute 17: 56% (53–58) seen by the enemy, 664 player-gamesMinute 18: 53% (50–55) seen by the enemy, 659 player-gamesMinute 19: 52% (49–54) seen by the enemy, 652 player-gamesMinute 20: 49% (47–52) seen by the enemy, 647 player-gamesMinute 21: 51% (49–54) seen by the enemy, 634 player-gamesMinute 22: 50% (48–53) seen by the enemy, 623 player-gamesMinute 23: 49% (46–51) seen by the enemy, 610 player-gamesMinute 24: 48% (45–51) seen by the enemy, 590 player-gamesMinute 25: 47% (44–49) seen by the enemy, 549 player-gamesMinute 26: 49% (46–52) seen by the enemy, 516 player-gamesMinute 27: 48% (44–51) seen by the enemy, 482 player-gamesMinute 28: 49% (46–53) seen by the enemy, 430 player-gamesMinute 29: 47% (44–51) seen by the enemy, 387 player-gamesMinute 30: 44% (40–49) seen by the enemy, 340 player-gamesMinute 31: 49% (44–53) seen by the enemy, 303 player-gamesMinute 32: 46% (42–51) seen by the enemy, 255 player-gamesMinute 33: 46% (41–51) seen by the enemy, 221 player-gamesMinute 34: 48% (42–54) seen by the enemy, 193 player-gamesMinute 35: 49% (42–55) seen by the enemy, 164 player-gamesMinute 36: 50% (43–58) seen by the enemy, 137 player-gamesMinute 37: 47% (39–55) seen by the enemy, 102 player-gamesMinute 38: 48% (39–56) seen by the enemy, 84 player-gamesMinute 39: 49% (39–58) seen by the enemy, 74 player-gamesMinute 40: 43% (32–53) seen by the enemy, 62 player-gamesMinute 41: 45% (35–56) seen by the enemy, 46 player-gamesMinute 42: 57% (42–72) seen by the enemy, 35 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
016% (15–17)691
195% (94–96)691
287% (85–89)691
376% (73–78)691
475% (72–77)691
573% (71–76)691
668% (65–70)689
767% (65–70)689
868% (65–70)687
965% (63–68)685
1063% (61–66)684
1161% (59–64)682
1262% (60–64)681
1358% (56–61)680
1461% (59–64)680
1558% (56–61)680
1657% (55–60)670
1756% (53–58)664
1853% (50–55)659
1952% (49–54)652
2049% (47–52)647
2151% (49–54)634
2250% (48–53)623
2349% (46–51)610
2448% (45–51)590
2547% (44–49)549
2649% (46–52)516
2748% (44–51)482
2849% (46–53)430
2947% (44–51)387
3044% (40–49)340
3149% (44–53)303
3246% (42–51)255
3346% (41–51)221
3448% (42–54)193
3549% (42–55)164
3650% (43–58)137
3747% (39–55)102
3848% (39–56)84
3949% (39–58)74
4043% (32–53)62
4145% (35–56)46
4257% (42–72)35

By area

AreaSeen by the enemy
Own base 28.3% (25.8–30.8)

Other mid laners, weighted to Blitzcrank's group mix: 27.1% (27.0–27.2). Difference: +1.2 points (−1.3 to +3.6)

Enemy base 99.95% (99.86–100.00)

Other mid laners, weighted to Blitzcrank's group mix: 99.63% (99.62–99.63). Difference: +0.32 points (+0.23 to +0.41)

Top lane 62.6% (60.2–65.0)

Other mid laners, weighted to Blitzcrank's group mix: 58.5% (58.1–58.8). Difference: +4.1 points (+1.8 to +6.5)

Mid lane 57.7% (56.3–59.0)

Other mid laners, weighted to Blitzcrank's group mix: 57.6% (57.5–57.8). Difference: 0.0 points (−1.4 to +1.4)

Bot lane 61.5% (59.3–63.6)

Other mid laners, weighted to Blitzcrank's group mix: 57.9% (57.6–58.1). Difference: +3.6 points (+1.4 to +5.8)

River 39.1% (37.1–41.2)

Other mid laners, weighted to Blitzcrank's group mix: 38.1% (38.0–38.3). Difference: +1.0 points (−1.1 to +3.1)

Own jungle 31.5% (29.7–33.3)

Other mid laners, weighted to Blitzcrank's group mix: 30.1% (30.0–30.3). Difference: +1.3 points (−0.4 to +3.1)

Enemy jungle 41.5% (39.4–43.7)

Other mid laners, weighted to Blitzcrank's group mix: 42.9% (42.7–43.1). Difference: −1.4 points (−3.5 to +0.7)

Outside all zones —

Other mid laners, weighted to Blitzcrank's group mix: 52.5% (52.2–52.8). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 39.5% (38.0–41.0)

    Other mid laners, weighted to Blitzcrank's group mix: 36.4% (36.0–36.8). Difference: +3.1 points (+1.6 to +4.6)

  • Near own top laner 26.6% (25.3–27.8)

    Other mid laners, weighted to Blitzcrank's group mix: 24.4% (24.2–24.6). Difference: +2.1 points (+0.9 to +3.4)

  • Near own jungler 29.2% (27.8–30.6)

    Other mid laners, weighted to Blitzcrank's group mix: 28.3% (28.1–28.5). Difference: +0.9 points (−0.4 to +2.3)

  • Near own bot laner 35.1% (33.3–36.8)

    Other mid laners, weighted to Blitzcrank's group mix: 31.6% (31.5–31.8). Difference: +3.5 points (+1.7 to +5.2)

  • Near own support 38.5% (36.8–40.2)

    Other mid laners, weighted to Blitzcrank's group mix: 36.1% (36.0–36.3). Difference: +2.4 points (+0.7 to +4.0)

  • Near the enemy jungler 16.9% (16.1–17.6)

    Other mid laners, weighted to Blitzcrank's group mix: 16.4% (16.3–16.4). Difference: +0.5 points (−0.2 to +1.3)

0%scale ends at 50%, not 100%50%

Game duration

At 55:00, 1 of 549 player-games was still in game.

0 400 800 0 10 20 30 40 50 In minute 0: 691 player-games lasting this longIn minute 1: 691 player-games lasting this longIn minute 2: 691 player-games lasting this longIn minute 3: 691 player-games lasting this longIn minute 4: 691 player-games lasting this longIn minute 5: 691 player-games lasting this longIn minute 6: 689 player-games lasting this longIn minute 7: 689 player-games lasting this longIn minute 8: 687 player-games lasting this longIn minute 9: 685 player-games lasting this longIn minute 10: 684 player-games lasting this longIn minute 11: 682 player-games lasting this longIn minute 12: 681 player-games lasting this longIn minute 13: 680 player-games lasting this longIn minute 14: 680 player-games lasting this longIn minute 15: 680 player-games lasting this longIn minute 16: 670 player-games lasting this longIn minute 17: 664 player-games lasting this longIn minute 18: 659 player-games lasting this longIn minute 19: 652 player-games lasting this longIn minute 20: 647 player-games lasting this longIn minute 21: 634 player-games lasting this longIn minute 22: 623 player-games lasting this longIn minute 23: 610 player-games lasting this longIn minute 24: 590 player-games lasting this longIn minute 25: 549 player-games lasting this longIn minute 26: 516 player-games lasting this longIn minute 27: 482 player-games lasting this longIn minute 28: 430 player-games lasting this longIn minute 29: 387 player-games lasting this longIn minute 30: 340 player-games lasting this longIn minute 31: 303 player-games lasting this longIn minute 32: 255 player-games lasting this longIn minute 33: 221 player-games lasting this longIn minute 34: 193 player-games lasting this longIn minute 35: 164 player-games lasting this longIn minute 36: 137 player-games lasting this longIn minute 37: 102 player-games lasting this longIn minute 38: 84 player-games lasting this longIn minute 39: 74 player-games lasting this longIn minute 40: 62 player-games lasting this longIn minute 41: 46 player-games lasting this longIn minute 42: 35 player-games lasting this longIn minute 43: 25 player-games lasting this longIn minute 44: 20 player-games lasting this longIn minute 45: 15 player-games lasting this longIn minute 46: 12 player-games lasting this longIn minute 47: 6 player-games lasting this longIn minute 48: 5 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longIn minute 54: 1 player-game lasting this longIn minute 55: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 549 player-games a win rate is uncertain by about ±4.2 points.