Where Lillia mid laners spend the time from 25:00 to the end

Lillia mid laners spent 23.7% of the time from 25:00 to the end in mid lane; other mid laners, weighted to Lillia's mix of groups, spent 22.4%. The largest clear difference is time in the river: −1.7 points (−2.5 to −0.9). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 411 games · 411 player-games · 253 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Lillia mid laners on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Lillia mid laners on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Lillia's share of time in each group: Iron IV <0.5%, Iron I–III 2%, Bronze 21%, Silver 30%, Gold 24%, Platinum 9%, Emerald 9%, Diamond 3%, Master 1%, Unranked <0.5%.

  • Own base 11.2% (10.5–11.9)

    Other mid laners, weighted to Lillia's group mix: 10.8% (10.7–10.9). Difference: +0.4 points (−0.3 to +1.1)

  • Enemy base 3.4% (2.9–4.0)

    Other mid laners, weighted to Lillia's group mix: 2.9% (2.9–3.0). Difference: +0.5 points (−0.1 to +1.1)

  • Top lane 7.1% (6.3–8.0)

    Other mid laners, weighted to Lillia's group mix: 6.6% (6.5–6.7). Difference: +0.5 points (−0.3 to +1.4)

  • Mid lane 23.7% (22.0–25.5)

    Other mid laners, weighted to Lillia's group mix: 22.4% (22.1–22.7). Difference: +1.3 points (−0.3 to +2.9)

  • Bot lane 9.3% (8.0–10.6)

    Other mid laners, weighted to Lillia's group mix: 8.9% (8.8–9.1). Difference: +0.4 points (−0.9 to +1.7)

  • River 9.5% (8.7–10.3)

    Other mid laners, weighted to Lillia's group mix: 11.2% (11.1–11.2). Difference: −1.7 points (−2.5 to −0.9) clear

  • Own jungle 6.8% (6.1–7.6)

    Other mid laners, weighted to Lillia's group mix: 7.8% (7.8–7.9). Difference: −1.0 points (−1.7 to −0.3) clear

  • Enemy jungle 4.1% (3.6–4.5)

    Other mid laners, weighted to Lillia's group mix: 4.4% (4.3–4.4). Difference: −0.3 points (−0.7 to +0.2)

  • Outside all zones 0.04% (0.02–0.06)

    Other mid laners, weighted to Lillia's group mix: 0.05% (0.04–0.05). Difference: 0.00 points (−0.02 to +0.01)

  • Dead 24.7% (23.1–26.4)

    Other mid laners, weighted to Lillia's group mix: 24.8% (24.7–25.0). Difference: −0.1 points (−1.9 to +1.6)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

51.7% (50.5–52.9) of the time they were alive

Other mid laners, weighted to Lillia's group mix: 48.5% (48.4–48.6). Difference: +3.2 points (+2.1 to +4.4)

0% 50% 100% 0 10 20 30 40 Minute 0: 18% (16–19) seen by the enemy, 519 player-gamesMinute 1: 91% (89–93) seen by the enemy, 519 player-gamesMinute 2: 73% (70–76) seen by the enemy, 519 player-gamesMinute 3: 67% (64–70) seen by the enemy, 519 player-gamesMinute 4: 64% (61–67) seen by the enemy, 519 player-gamesMinute 5: 64% (61–67) seen by the enemy, 519 player-gamesMinute 6: 62% (59–65) seen by the enemy, 519 player-gamesMinute 7: 58% (56–61) seen by the enemy, 519 player-gamesMinute 8: 59% (57–62) seen by the enemy, 518 player-gamesMinute 9: 60% (57–63) seen by the enemy, 518 player-gamesMinute 10: 57% (54–60) seen by the enemy, 516 player-gamesMinute 11: 57% (54–60) seen by the enemy, 515 player-gamesMinute 12: 56% (53–59) seen by the enemy, 515 player-gamesMinute 13: 53% (50–56) seen by the enemy, 514 player-gamesMinute 14: 59% (56–61) seen by the enemy, 512 player-gamesMinute 15: 56% (53–59) seen by the enemy, 511 player-gamesMinute 16: 57% (54–60) seen by the enemy, 496 player-gamesMinute 17: 52% (49–54) seen by the enemy, 494 player-gamesMinute 18: 53% (50–55) seen by the enemy, 491 player-gamesMinute 19: 52% (49–55) seen by the enemy, 484 player-gamesMinute 20: 52% (49–56) seen by the enemy, 474 player-gamesMinute 21: 53% (50–56) seen by the enemy, 468 player-gamesMinute 22: 52% (48–55) seen by the enemy, 462 player-gamesMinute 23: 50% (47–54) seen by the enemy, 448 player-gamesMinute 24: 50% (46–54) seen by the enemy, 437 player-gamesMinute 25: 50% (47–54) seen by the enemy, 411 player-gamesMinute 26: 50% (46–54) seen by the enemy, 383 player-gamesMinute 27: 52% (48–56) seen by the enemy, 356 player-gamesMinute 28: 51% (47–55) seen by the enemy, 319 player-gamesMinute 29: 51% (46–56) seen by the enemy, 282 player-gamesMinute 30: 54% (49–59) seen by the enemy, 257 player-gamesMinute 31: 52% (47–57) seen by the enemy, 230 player-gamesMinute 32: 52% (46–58) seen by the enemy, 197 player-gamesMinute 33: 53% (46–59) seen by the enemy, 168 player-gamesMinute 34: 54% (46–61) seen by the enemy, 131 player-gamesMinute 35: 52% (45–60) seen by the enemy, 109 player-gamesMinute 36: 53% (46–61) seen by the enemy, 97 player-gamesMinute 37: 56% (45–67) seen by the enemy, 81 player-gamesMinute 38: 53% (43–64) seen by the enemy, 64 player-gamesMinute 39: 50% (37–63) seen by the enemy, 55 player-gamesMinute 40: 53% (37–69) seen by the enemy, 38 player-gamesMinute 41: not shownGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
018% (16–19)519
191% (89–93)519
273% (70–76)519
367% (64–70)519
464% (61–67)519
564% (61–67)519
662% (59–65)519
758% (56–61)519
859% (57–62)518
960% (57–63)518
1057% (54–60)516
1157% (54–60)515
1256% (53–59)515
1353% (50–56)514
1459% (56–61)512
1556% (53–59)511
1657% (54–60)496
1752% (49–54)494
1853% (50–55)491
1952% (49–55)484
2052% (49–56)474
2153% (50–56)468
2252% (48–55)462
2350% (47–54)448
2450% (46–54)437
2550% (47–54)411
2650% (46–54)383
2752% (48–56)356
2851% (47–55)319
2951% (46–56)282
3054% (49–59)257
3152% (47–57)230
3252% (46–58)197
3353% (46–59)168
3454% (46–61)131
3552% (45–60)109
3653% (46–61)97
3756% (45–67)81
3853% (43–64)64
3950% (37–63)55
4053% (37–69)38
41—31

By area

AreaSeen by the enemy
Own base 27.1% (23.4–30.8)

Other mid laners, weighted to Lillia's group mix: 27.0% (26.9–27.1). Difference: +0.1 points (−3.6 to +3.8)

Enemy base 99.9% (99.8–100.0)

Other mid laners, weighted to Lillia's group mix: 99.6% (99.6–99.6). Difference: +0.2 points (+0.1 to +0.4)

Top lane 61.6% (59.5–63.6)

Other mid laners, weighted to Lillia's group mix: 58.8% (58.5–59.2). Difference: +2.7 points (+0.6 to +4.9)

Mid lane 60.9% (59.3–62.5)

Other mid laners, weighted to Lillia's group mix: 57.8% (57.7–57.9). Difference: +3.1 points (+1.5 to +4.7)

Bot lane 62.2% (59.9–64.5)

Other mid laners, weighted to Lillia's group mix: 58.0% (57.7–58.3). Difference: +4.2 points (+1.8 to +6.6)

River 40.2% (37.8–42.7)

Other mid laners, weighted to Lillia's group mix: 38.3% (38.2–38.5). Difference: +1.9 points (−0.5 to +4.4)

Own jungle 31.1% (29.0–33.2)

Other mid laners, weighted to Lillia's group mix: 30.4% (30.1–30.6). Difference: +0.7 points (−1.5 to +2.9)

Enemy jungle 45.5% (42.0–49.0)

Other mid laners, weighted to Lillia's group mix: 43.2% (43.0–43.4). Difference: +2.3 points (−1.3 to +5.9)

Outside all zones —

Other mid laners, weighted to Lillia's group mix: 52.6% (52.4–52.9). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 37.2% (35.1–39.3)

    Other mid laners, weighted to Lillia's group mix: 36.8% (36.4–37.2). Difference: +0.4 points (−1.5 to +2.4)

  • Near own top laner 22.3% (20.6–24.0)

    Other mid laners, weighted to Lillia's group mix: 24.5% (24.3–24.6). Difference: −2.2 points (−3.8 to −0.6)

  • Near own jungler 26.1% (24.7–27.5)

    Other mid laners, weighted to Lillia's group mix: 28.1% (27.9–28.3). Difference: −2.0 points (−3.4 to −0.6)

  • Near own bot laner 28.5% (26.7–30.3)

    Other mid laners, weighted to Lillia's group mix: 31.4% (31.3–31.6). Difference: −2.9 points (−4.6 to −1.2)

  • Near own support 32.4% (30.7–34.2)

    Other mid laners, weighted to Lillia's group mix: 35.9% (35.7–36.1). Difference: −3.5 points (−5.2 to −1.7)

  • Near the enemy jungler 16.4% (15.6–17.1)

    Other mid laners, weighted to Lillia's group mix: 16.2% (16.1–16.4). Difference: +0.1 points (−0.7 to +0.9)

0%scale ends at 40%, not 100%40%

Game duration

At 54:00, 1 of 411 player-games was still in game.

0 300 600 0 10 20 30 40 50 In minute 0: 519 player-games lasting this longIn minute 1: 519 player-games lasting this longIn minute 2: 519 player-games lasting this longIn minute 3: 519 player-games lasting this longIn minute 4: 519 player-games lasting this longIn minute 5: 519 player-games lasting this longIn minute 6: 519 player-games lasting this longIn minute 7: 519 player-games lasting this longIn minute 8: 518 player-games lasting this longIn minute 9: 518 player-games lasting this longIn minute 10: 516 player-games lasting this longIn minute 11: 515 player-games lasting this longIn minute 12: 515 player-games lasting this longIn minute 13: 514 player-games lasting this longIn minute 14: 512 player-games lasting this longIn minute 15: 511 player-games lasting this longIn minute 16: 496 player-games lasting this longIn minute 17: 494 player-games lasting this longIn minute 18: 491 player-games lasting this longIn minute 19: 484 player-games lasting this longIn minute 20: 474 player-games lasting this longIn minute 21: 468 player-games lasting this longIn minute 22: 462 player-games lasting this longIn minute 23: 448 player-games lasting this longIn minute 24: 437 player-games lasting this longIn minute 25: 411 player-games lasting this longIn minute 26: 383 player-games lasting this longIn minute 27: 356 player-games lasting this longIn minute 28: 319 player-games lasting this longIn minute 29: 282 player-games lasting this longIn minute 30: 257 player-games lasting this longIn minute 31: 230 player-games lasting this longIn minute 32: 197 player-games lasting this longIn minute 33: 168 player-games lasting this longIn minute 34: 131 player-games lasting this longIn minute 35: 109 player-games lasting this longIn minute 36: 97 player-games lasting this longIn minute 37: 81 player-games lasting this longIn minute 38: 64 player-games lasting this longIn minute 39: 55 player-games lasting this longIn minute 40: 38 player-games lasting this longIn minute 41: 31 player-games lasting this longIn minute 42: 24 player-games lasting this longIn minute 43: 20 player-games lasting this longIn minute 44: 13 player-games lasting this longIn minute 45: 10 player-games lasting this longIn minute 46: 8 player-games lasting this longIn minute 47: 7 player-games lasting this longIn minute 48: 2 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 2 player-games lasting this longIn minute 51: 2 player-games lasting this longIn minute 52: 2 player-games lasting this longIn minute 53: 1 player-game lasting this longIn minute 54: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 411 player-games a win rate is uncertain by about ±4.8 points.