Where Rammus mid laners spend the time from 25:00 to the end

Rammus mid laners spent 19.8% of the time from 25:00 to the end in mid lane; other mid laners, weighted to Rammus's mix of groups, spent 21.8%. The largest clear difference is time in mid lane: −2.1 points (−3.1 to −1.1). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 381 games · 381 player-games · 326 players · 25:00 to the end

Filters: All groups · 25–end · all patches
Minutes
Blue team
Heat map of where Rammus mid laners on the blue team spent the time from 25:00 to the end
Red team
Heat map of where Rammus mid laners on the red team spent the time from 25:00 to the end

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of the time from 25:00 to the end spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Rammus's share of time in each group: Iron IV 3%, Iron I–III 1%, Bronze 10%, Silver 21%, Gold 22%, Platinum 21%, Emerald 14%, Diamond 5%, Master 2%.

  • Own base 11.2% (10.0–12.4)

    Other mid laners, weighted to Rammus's group mix: 10.7% (10.6–10.8). Difference: +0.5 points (−0.8 to +1.7)

  • Enemy base 3.3% (2.9–3.7)

    Other mid laners, weighted to Rammus's group mix: 3.0% (3.0–3.1). Difference: +0.3 points (−0.2 to +0.7)

  • Top lane 8.0% (7.0–9.0)

    Other mid laners, weighted to Rammus's group mix: 6.8% (6.7–6.9). Difference: +1.2 points (+0.3 to +2.2)

  • Mid lane 19.8% (18.8–20.7)

    Other mid laners, weighted to Rammus's group mix: 21.8% (21.5–22.2). Difference: −2.1 points (−3.1 to −1.1) clear

  • Bot lane 10.1% (9.0–11.1)

    Other mid laners, weighted to Rammus's group mix: 9.2% (9.0–9.4). Difference: +0.8 points (−0.3 to +2.0)

  • River 11.4% (10.4–12.4)

    Other mid laners, weighted to Rammus's group mix: 11.3% (11.2–11.4). Difference: +0.1 points (−0.8 to +1.0)

  • Own jungle 7.2% (6.5–8.0)

    Other mid laners, weighted to Rammus's group mix: 8.0% (7.9–8.1). Difference: −0.8 points (−1.5 to just below 0)

  • Enemy jungle 5.5% (4.8–6.1)

    Other mid laners, weighted to Rammus's group mix: 4.5% (4.4–4.6). Difference: +1.0 points (+0.3 to +1.6) clear

  • Outside all zones 0.03% (0.02–0.04)

    Other mid laners, weighted to Rammus's group mix: 0.05% (0.05–0.05). Difference: −0.02 points (−0.03 to −0.01) clear

  • Dead 23.6% (22.1–25.0)

    Other mid laners, weighted to Rammus's group mix: 24.6% (24.4–24.8). Difference: −1.0 points (−2.4 to +0.4)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

56.4% (55.2–57.6) of the time they were alive

Other mid laners, weighted to Rammus's group mix: 48.2% (48.1–48.3). Difference: +8.2 points (+7.0 to +9.4)

0% 50% 100% 0 10 20 30 40 Minute 0: 18% (17–19) seen by the enemy, 486 player-gamesMinute 1: 95% (94–96) seen by the enemy, 486 player-gamesMinute 2: 80% (78–82) seen by the enemy, 486 player-gamesMinute 3: 74% (71–76) seen by the enemy, 486 player-gamesMinute 4: 70% (68–73) seen by the enemy, 486 player-gamesMinute 5: 72% (70–74) seen by the enemy, 486 player-gamesMinute 6: 68% (66–70) seen by the enemy, 485 player-gamesMinute 7: 67% (65–69) seen by the enemy, 485 player-gamesMinute 8: 67% (64–69) seen by the enemy, 484 player-gamesMinute 9: 66% (64–68) seen by the enemy, 484 player-gamesMinute 10: 64% (62–66) seen by the enemy, 483 player-gamesMinute 11: 63% (61–66) seen by the enemy, 481 player-gamesMinute 12: 61% (59–63) seen by the enemy, 481 player-gamesMinute 13: 58% (56–61) seen by the enemy, 480 player-gamesMinute 14: 62% (60–64) seen by the enemy, 479 player-gamesMinute 15: 61% (58–63) seen by the enemy, 478 player-gamesMinute 16: 60% (58–63) seen by the enemy, 468 player-gamesMinute 17: 56% (54–59) seen by the enemy, 466 player-gamesMinute 18: 57% (55–60) seen by the enemy, 463 player-gamesMinute 19: 58% (56–60) seen by the enemy, 454 player-gamesMinute 20: 55% (52–57) seen by the enemy, 449 player-gamesMinute 21: 57% (55–59) seen by the enemy, 438 player-gamesMinute 22: 55% (52–57) seen by the enemy, 424 player-gamesMinute 23: 55% (52–58) seen by the enemy, 413 player-gamesMinute 24: 54% (51–57) seen by the enemy, 397 player-gamesMinute 25: 57% (54–60) seen by the enemy, 381 player-gamesMinute 26: 56% (53–59) seen by the enemy, 354 player-gamesMinute 27: 54% (51–57) seen by the enemy, 319 player-gamesMinute 28: 55% (51–58) seen by the enemy, 283 player-gamesMinute 29: 54% (50–58) seen by the enemy, 247 player-gamesMinute 30: 63% (59–67) seen by the enemy, 205 player-gamesMinute 31: 54% (49–59) seen by the enemy, 184 player-gamesMinute 32: 59% (54–63) seen by the enemy, 152 player-gamesMinute 33: 59% (53–65) seen by the enemy, 124 player-gamesMinute 34: 60% (54–67) seen by the enemy, 101 player-gamesMinute 35: 55% (49–62) seen by the enemy, 81 player-gamesMinute 36: 54% (47–61) seen by the enemy, 68 player-gamesMinute 37: 57% (49–65) seen by the enemy, 60 player-gamesMinute 38: 56% (47–65) seen by the enemy, 49 player-gamesMinute 39: 54% (43–64) seen by the enemy, 43 player-gamesMinute 40: 60% (48–72) seen by the enemy, 33 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
018% (17–19)486
195% (94–96)486
280% (78–82)486
374% (71–76)486
470% (68–73)486
572% (70–74)486
668% (66–70)485
767% (65–69)485
867% (64–69)484
966% (64–68)484
1064% (62–66)483
1163% (61–66)481
1261% (59–63)481
1358% (56–61)480
1462% (60–64)479
1561% (58–63)478
1660% (58–63)468
1756% (54–59)466
1857% (55–60)463
1958% (56–60)454
2055% (52–57)449
2157% (55–59)438
2255% (52–57)424
2355% (52–58)413
2454% (51–57)397
2557% (54–60)381
2656% (53–59)354
2754% (51–57)319
2855% (51–58)283
2954% (50–58)247
3063% (59–67)205
3154% (49–59)184
3259% (54–63)152
3359% (53–65)124
3460% (54–67)101
3555% (49–62)81
3654% (47–61)68
3757% (49–65)60
3856% (47–65)49
3954% (43–64)43
4060% (48–72)33

By area

AreaSeen by the enemy
Own base 26.7% (22.7–30.8)

Other mid laners, weighted to Rammus's group mix: 27.1% (27.0–27.2). Difference: −0.4 points (−4.4 to +3.7)

Enemy base 99.94% (99.85–100.00)

Other mid laners, weighted to Rammus's group mix: 99.61% (99.60–99.62). Difference: +0.33 points (+0.24 to +0.42)

Top lane 70.8% (68.9–72.7)

Other mid laners, weighted to Rammus's group mix: 58.2% (58.0–58.5). Difference: +12.6 points (+10.7 to +14.5)

Mid lane 67.1% (65.5–68.7)

Other mid laners, weighted to Rammus's group mix: 57.5% (57.4–57.6). Difference: +9.6 points (+8.0 to +11.2)

Bot lane 70.8% (69.0–72.6)

Other mid laners, weighted to Rammus's group mix: 57.6% (57.2–57.9). Difference: +13.2 points (+11.4 to +15.1)

River 46.9% (44.2–49.6)

Other mid laners, weighted to Rammus's group mix: 38.0% (37.9–38.1). Difference: +8.9 points (+6.2 to +11.6)

Own jungle 36.2% (33.8–38.7)

Other mid laners, weighted to Rammus's group mix: 30.0% (29.8–30.2). Difference: +6.2 points (+3.8 to +8.7)

Enemy jungle 50.8% (47.8–53.8)

Other mid laners, weighted to Rammus's group mix: 42.9% (42.8–43.0). Difference: +7.9 points (+4.9 to +10.9)

Outside all zones —

Other mid laners, weighted to Rammus's group mix: 52.9% (52.6–53.1). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 32.7% (31.1–34.2)

    Other mid laners, weighted to Rammus's group mix: 36.0% (35.6–36.4). Difference: −3.3 points (−4.9 to −1.7)

  • Near own top laner 25.6% (24.2–26.9)

    Other mid laners, weighted to Rammus's group mix: 24.3% (24.1–24.5). Difference: +1.3 points (−0.1 to +2.7)

  • Near own jungler 28.8% (26.9–30.7)

    Other mid laners, weighted to Rammus's group mix: 28.5% (28.3–28.6). Difference: +0.3 points (−1.5 to +2.2)

  • Near own bot laner 31.2% (29.8–32.5)

    Other mid laners, weighted to Rammus's group mix: 31.7% (31.6–31.9). Difference: −0.6 points (−2.0 to +0.8)

  • Near own support 34.9% (33.0–36.7)

    Other mid laners, weighted to Rammus's group mix: 36.3% (36.2–36.5). Difference: −1.5 points (−3.3 to +0.4)

  • Near the enemy jungler 18.3% (17.3–19.3)

    Other mid laners, weighted to Rammus's group mix: 16.5% (16.4–16.5). Difference: +1.8 points (+0.8 to +2.8)

0%scale ends at 40%, not 100%40%

Game duration

At 54:00, 1 of 381 player-games was still in game.

0 300 600 0 10 20 30 40 50 In minute 0: 486 player-games lasting this longIn minute 1: 486 player-games lasting this longIn minute 2: 486 player-games lasting this longIn minute 3: 486 player-games lasting this longIn minute 4: 486 player-games lasting this longIn minute 5: 486 player-games lasting this longIn minute 6: 485 player-games lasting this longIn minute 7: 485 player-games lasting this longIn minute 8: 484 player-games lasting this longIn minute 9: 484 player-games lasting this longIn minute 10: 483 player-games lasting this longIn minute 11: 481 player-games lasting this longIn minute 12: 481 player-games lasting this longIn minute 13: 480 player-games lasting this longIn minute 14: 479 player-games lasting this longIn minute 15: 478 player-games lasting this longIn minute 16: 468 player-games lasting this longIn minute 17: 466 player-games lasting this longIn minute 18: 463 player-games lasting this longIn minute 19: 454 player-games lasting this longIn minute 20: 449 player-games lasting this longIn minute 21: 438 player-games lasting this longIn minute 22: 424 player-games lasting this longIn minute 23: 413 player-games lasting this longIn minute 24: 397 player-games lasting this longIn minute 25: 381 player-games lasting this longIn minute 26: 354 player-games lasting this longIn minute 27: 319 player-games lasting this longIn minute 28: 283 player-games lasting this longIn minute 29: 247 player-games lasting this longIn minute 30: 205 player-games lasting this longIn minute 31: 184 player-games lasting this longIn minute 32: 152 player-games lasting this longIn minute 33: 124 player-games lasting this longIn minute 34: 101 player-games lasting this longIn minute 35: 81 player-games lasting this longIn minute 36: 68 player-games lasting this longIn minute 37: 60 player-games lasting this longIn minute 38: 49 player-games lasting this longIn minute 39: 43 player-games lasting this longIn minute 40: 33 player-games lasting this longIn minute 41: 27 player-games lasting this longIn minute 42: 18 player-games lasting this longIn minute 43: 12 player-games lasting this longIn minute 44: 11 player-games lasting this longIn minute 45: 8 player-games lasting this longIn minute 46: 5 player-games lasting this longIn minute 47: 3 player-games lasting this longIn minute 48: 3 player-games lasting this longIn minute 49: 1 player-game lasting this longIn minute 50: 1 player-game lasting this longIn minute 51: 1 player-game lasting this longIn minute 52: 1 player-game lasting this longIn minute 53: 1 player-game lasting this longIn minute 54: 1 player-game lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 381 player-games a win rate is uncertain by about ±5.0 points.