Where Rek'Sai mid laners spend minutes 14–25

Rek'Sai mid laners spent 24% of minutes 14–25 in mid lane; other mid laners, weighted to Rek'Sai's mix of groups, spent 29%. The largest clear difference is time in mid lane: −5 points (−6 to −3). It is clear (marked below): it stays away from 0 even with 9 areas compared.

Players of every group shown, pooled · patches 16.18–16.20 · EUW · games from 2026-09-10 to 2026-10-20 · 363 games · 363 player-games · 159 players · 14:00–25:00

Filters: All groups · 14–25 · all patches
Minutes
Blue team
Heat map of where Rek'Sai mid laners on the blue team spent minutes 14–25
Red team
Heat map of where Rek'Sai mid laners on the red team spent minutes 14–25

Less timeMore time

The maps on champion pages pool every rank group, also the groups this site does not show, and their squares are 469 units across.

Time in each area

Share of minutes 14–25 spent in each area. The range in brackets is a 95% interval; the rows add up to 100%.

Other mid laners are compared within each group and weighted by Rek'Sai's share of time in each group: Iron IV <0.5%, Iron I–III 3%, Bronze 22%, Silver 8%, Gold 11%, Platinum 17%, Emerald 21%, Diamond 10%, Master 5%, Grandmaster 2%.

  • Own base 7.5% (6.8–8.2)

    Other mid laners, weighted to Rek'Sai's group mix: 8.3% (8.1–8.4). Difference: −0.8 points (−1.3 to −0.2)

  • Enemy base 0.8% (0.5–1.2)

    Other mid laners, weighted to Rek'Sai's group mix: 0.5% (0.5–0.5). Difference: +0.3 points (just above 0 to +0.7)

  • Top lane 7.7% (6.6–8.8)

    Other mid laners, weighted to Rek'Sai's group mix: 7.9% (7.1–8.7). Difference: −0.2 points (−1.1 to +0.7)

  • Mid lane 24% (21–28)

    Other mid laners, weighted to Rek'Sai's group mix: 29% (26–32). Difference: −5 points (−6 to −3) clear

  • Bot lane 15.4% (11.0–19.7)

    Other mid laners, weighted to Rek'Sai's group mix: 15.6% (13.1–18.1). Difference: −0.2 points (−2.3 to +1.8)

  • River 12.9% (12.0–13.9)

    Other mid laners, weighted to Rek'Sai's group mix: 11.6% (11.4–11.7). Difference: +1.3 points (+0.4 to +2.2) clear

  • Own jungle 6.4% (5.9–6.8)

    Other mid laners, weighted to Rek'Sai's group mix: 6.6% (6.2–6.9). Difference: −0.2 points (−0.7 to +0.3)

  • Enemy jungle 7.1% (6.3–7.9)

    Other mid laners, weighted to Rek'Sai's group mix: 3.5% (3.3–3.7). Difference: +3.5 points (+2.7 to +4.4) clear

  • Outside all zones 0.02% (0.01–0.03)

    Other mid laners, weighted to Rek'Sai's group mix: 0.02% (0.02–0.02). Difference: 0.00 points (just below 0 to +0.01)

  • Dead 18.1% (15.5–20.6)

    Other mid laners, weighted to Rek'Sai's group mix: 17.0% (16.6–17.5). Difference: +1.0 points (−1.2 to +3.2)

0%100%

A difference is marked clear only when it stays away from 0 even after allowing for the 9 areas compared: each area's difference must clear 99.4% instead of 95%.

Seen by the enemy

53.1% (52.2–54.0) of the time they were alive

Other mid laners, weighted to Rek'Sai's group mix: 50.5% (49.6–51.4). Difference: +2.6 points (+1.0 to +4.3)

0% 50% 100% 0 10 20 30 Minute 0: 18% (16–19) seen by the enemy, 365 player-gamesMinute 1: 95% (94–96) seen by the enemy, 365 player-gamesMinute 2: 83% (81–85) seen by the enemy, 365 player-gamesMinute 3: 74% (71–76) seen by the enemy, 365 player-gamesMinute 4: 76% (73–78) seen by the enemy, 365 player-gamesMinute 5: 73% (70–75) seen by the enemy, 365 player-gamesMinute 6: 69% (67–72) seen by the enemy, 365 player-gamesMinute 7: 69% (66–71) seen by the enemy, 365 player-gamesMinute 8: 67% (65–70) seen by the enemy, 364 player-gamesMinute 9: 66% (64–68) seen by the enemy, 364 player-gamesMinute 10: 64% (62–66) seen by the enemy, 363 player-gamesMinute 11: 63% (61–66) seen by the enemy, 363 player-gamesMinute 12: 62% (60–65) seen by the enemy, 363 player-gamesMinute 13: 59% (57–62) seen by the enemy, 363 player-gamesMinute 14: 60% (57–62) seen by the enemy, 363 player-gamesMinute 15: 59% (56–61) seen by the enemy, 362 player-gamesMinute 16: 56% (53–59) seen by the enemy, 353 player-gamesMinute 17: 54% (51–56) seen by the enemy, 349 player-gamesMinute 18: 52% (49–54) seen by the enemy, 349 player-gamesMinute 19: 53% (50–56) seen by the enemy, 341 player-gamesMinute 20: 51% (48–54) seen by the enemy, 333 player-gamesMinute 21: 49% (46–52) seen by the enemy, 327 player-gamesMinute 22: 49% (46–52) seen by the enemy, 315 player-gamesMinute 23: 49% (46–53) seen by the enemy, 305 player-gamesMinute 24: 49% (45–52) seen by the enemy, 298 player-gamesMinute 25: 49% (46–53) seen by the enemy, 276 player-gamesMinute 26: 54% (50–57) seen by the enemy, 261 player-gamesMinute 27: 49% (45–53) seen by the enemy, 236 player-gamesMinute 28: 48% (44–52) seen by the enemy, 213 player-gamesMinute 29: 48% (44–53) seen by the enemy, 191 player-gamesMinute 30: 52% (47–56) seen by the enemy, 157 player-gamesMinute 31: 51% (46–57) seen by the enemy, 135 player-gamesMinute 32: 51% (45–56) seen by the enemy, 114 player-gamesMinute 33: 56% (49–62) seen by the enemy, 91 player-gamesMinute 34: 53% (46–60) seen by the enemy, 73 player-gamesMinute 35: 55% (47–63) seen by the enemy, 55 player-gamesMinute 36: 45% (36–53) seen by the enemy, 48 player-gamesMinute 37: 57% (48–67) seen by the enemy, 37 player-gamesMinute 38: 55% (44–67) seen by the enemy, 32 player-gamesGame minute
Share of alive time seen by the enemy, by game minute; the band is the 95% interval.
Show as a table
MinuteSeen by the enemyPlayer-games
018% (16–19)365
195% (94–96)365
283% (81–85)365
374% (71–76)365
476% (73–78)365
573% (70–75)365
669% (67–72)365
769% (66–71)365
867% (65–70)364
966% (64–68)364
1064% (62–66)363
1163% (61–66)363
1262% (60–65)363
1359% (57–62)363
1460% (57–62)363
1559% (56–61)362
1656% (53–59)353
1754% (51–56)349
1852% (49–54)349
1953% (50–56)341
2051% (48–54)333
2149% (46–52)327
2249% (46–52)315
2349% (46–53)305
2449% (45–52)298
2549% (46–53)276
2654% (50–57)261
2749% (45–53)236
2848% (44–52)213
2948% (44–53)191
3052% (47–56)157
3151% (46–57)135
3251% (45–56)114
3356% (49–62)91
3453% (46–60)73
3555% (47–63)55
3645% (36–53)48
3757% (48–67)37
3855% (44–67)32

By area

AreaSeen by the enemy
Own base 5.5% (4.0–7.0)

Other mid laners, weighted to Rek'Sai's group mix: 7.5% (7.5–7.6). Difference: −2.1 points (−3.5 to −0.6)

Enemy base 99.9% (99.7–100.0)

Other mid laners, weighted to Rek'Sai's group mix: 99.6% (99.6–99.6). Difference: +0.3 points (+0.1 to +0.4)

Top lane 69% (67–71)

Other mid laners, weighted to Rek'Sai's group mix: 61% (60–62). Difference: +8 points (+6 to +10)

Mid lane 69.3% (68.4–70.3)

Other mid laners, weighted to Rek'Sai's group mix: 63.9% (63.2–64.6). Difference: +5.4 points (+4.0 to +6.9)

Bot lane 65.7% (64.5–66.9)

Other mid laners, weighted to Rek'Sai's group mix: 59.7% (59.1–60.4). Difference: +6.0 points (+4.5 to +7.4)

River 38.6% (37.1–40.1)

Other mid laners, weighted to Rek'Sai's group mix: 39.5% (38.7–40.4). Difference: −1.0 points (−2.5 to +0.6)

Own jungle 30.6% (28.4–32.8)

Other mid laners, weighted to Rek'Sai's group mix: 29.9% (29.1–30.7). Difference: +0.7 points (−1.9 to +3.3)

Enemy jungle 44.9% (42.9–46.9)

Other mid laners, weighted to Rek'Sai's group mix: 43.9% (43.0–44.9). Difference: +0.9 points (−1.8 to +3.6)

Outside all zones —

Other mid laners, weighted to Rek'Sai's group mix: 42.0% (41.5–42.6). Difference: —

Near lanes and teammates

Share of alive time within a distance of a lane or another player. The rows overlap and do not add up to 100%.

  • Near mid lane 36% (31–41)

    Other mid laners, weighted to Rek'Sai's group mix: 40% (36–45). Difference: −4 points (−6 to −2)

  • Near own top laner 12.2% (10.1–14.2)

    Other mid laners, weighted to Rek'Sai's group mix: 11.5% (10.7–12.3). Difference: +0.6 points (−0.7 to +2.0)

  • Near own jungler 20.2% (19.1–21.3)

    Other mid laners, weighted to Rek'Sai's group mix: 19.7% (19.5–19.9). Difference: +0.5 points (−0.6 to +1.7)

  • Near own bot laner 16.7% (15.3–18.2)

    Other mid laners, weighted to Rek'Sai's group mix: 17.6% (17.1–18.0). Difference: −0.8 points (−2.2 to +0.5)

  • Near own support 24.4% (23.0–25.7)

    Other mid laners, weighted to Rek'Sai's group mix: 24.9% (24.8–25.0). Difference: −0.6 points (−2.0 to +0.9)

  • Near the enemy jungler 14.4% (13.7–15.0)

    Other mid laners, weighted to Rek'Sai's group mix: 12.5% (12.3–12.8). Difference: +1.8 points (+1.0 to +2.6)

0%scale ends at 50%, not 100%50%

Game duration

At 24:00, 298 of 363 player-games were still in game.

0 200 400 0 10 20 30 40 50 In minute 0: 365 player-games lasting this longIn minute 1: 365 player-games lasting this longIn minute 2: 365 player-games lasting this longIn minute 3: 365 player-games lasting this longIn minute 4: 365 player-games lasting this longIn minute 5: 365 player-games lasting this longIn minute 6: 365 player-games lasting this longIn minute 7: 365 player-games lasting this longIn minute 8: 364 player-games lasting this longIn minute 9: 364 player-games lasting this longIn minute 10: 363 player-games lasting this longIn minute 11: 363 player-games lasting this longIn minute 12: 363 player-games lasting this longIn minute 13: 363 player-games lasting this longIn minute 14: 363 player-games lasting this longIn minute 15: 362 player-games lasting this longIn minute 16: 353 player-games lasting this longIn minute 17: 349 player-games lasting this longIn minute 18: 349 player-games lasting this longIn minute 19: 341 player-games lasting this longIn minute 20: 333 player-games lasting this longIn minute 21: 327 player-games lasting this longIn minute 22: 315 player-games lasting this longIn minute 23: 305 player-games lasting this longIn minute 24: 298 player-games lasting this longIn minute 25: 276 player-games lasting this longIn minute 26: 261 player-games lasting this longIn minute 27: 236 player-games lasting this longIn minute 28: 213 player-games lasting this longIn minute 29: 191 player-games lasting this longIn minute 30: 157 player-games lasting this longIn minute 31: 135 player-games lasting this longIn minute 32: 114 player-games lasting this longIn minute 33: 91 player-games lasting this longIn minute 34: 73 player-games lasting this longIn minute 35: 55 player-games lasting this longIn minute 36: 48 player-games lasting this longIn minute 37: 37 player-games lasting this longIn minute 38: 32 player-games lasting this longIn minute 39: 25 player-games lasting this longIn minute 40: 20 player-games lasting this longIn minute 41: 15 player-games lasting this longIn minute 42: 11 player-games lasting this longIn minute 43: 10 player-games lasting this longIn minute 44: 10 player-games lasting this longIn minute 45: 6 player-games lasting this longIn minute 46: 6 player-games lasting this longIn minute 47: 4 player-games lasting this longIn minute 48: 4 player-games lasting this longIn minute 49: 2 player-games lasting this longIn minute 50: 2 player-games lasting this longGame minute
Player-games lasting this long at each minute; the shaded area is the chosen minutes.

This site does not show builds or win rates: with 363 player-games a win rate is uncertain by about ±5.1 points.