Agurin on Diana, 8 Sep 2026
Win in 25:58 as jungle
- K / D / A
- 6 / 2 / 15
- CS
- 286
- Account
- EMPEROR AGURIN#ROYAL
- Queue
- Ranked Solo/Duo
- Started
- Tue 8 Sep, 14:50 UTC
- Patch
- 16.17
/ 25:58
- Agurin
- Blue team
- Red team
- The enemy can see Agurin
- A death, for 8 seconds
- Ward Control ward
- Lane minion
- Auto attack Ability hit, with button and damage for Agurin
- Turret Inhibitor Nexus in the team's colour, grey once destroyed (inhibitors with the time until they are back), an orange ring while champions attack it
- Jungle camp: filled while up, half while partly cleared, an outline whose arc fills until it is back once cleared, dashed before it first appears; D dragon, E elder, G void grubs, H herald, B baron, with the time until the next
- ?Ping, for a few seconds, ringed in the pinger's colour; the mark gives its type: ? enemy missing, ! danger or caution, » on my way, + assist me, ▲ push, ‼ all in, an eye vision, • a plain ping
Game review
The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.
Biggest swings
- 21:21 Sylas killed Camille (assists: Gangplank, Ezreal) Enemy team −6.2 points
- 2:21 Yasuo killed Sylas Your team +6.1 points
- 21:17 Camille killed Gangplank (assists: Yasuo) Your team +5.7 points
- 3:35 Yasuo killed Sylas (assists: Diana) Your team +5.3 points
- 17:49 Dragon Your team +5.1 points
Late-game objectives
| Minute | Objective | Taken by | Win chance before → after | Break-even fight odds |
|---|---|---|---|---|
| 23:08 | Soul dragon (Infernal) | Your team | 93% → 96% | Contest if you win the fight more than 44%
|
| 23:39 | Baron Nashor | Your team | 98% → 98% | Contest if you win the fight more than 52%
|
Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.
This game against Agurin's usual, minutes 0–14
| Measure | This game | Agurin usually | Challenger junglers |
|---|---|---|---|
| Own jungle share of minutes 0–14 | 40% | 44.3% | 43.5% |
| Enemy jungle share of minutes 0–14 | 9.9% | 5.5% | 4.9% |
| River share of minutes 0–14 | 18% | 21.2% | 22.2% |
| Top lane share of minutes 0–14 | 10% | 5.9% | 5.2% |
| Mid lane share of minutes 0–14 | 8.0% | 7.5% | 7.5% |
| Bot lane share of minutes 0–14 | 6.2% | 4.3% | 5.2% |
| Own base share of minutes 0–14 | 6.3% | 7.0% | 7.4% |
| Dead share of minutes 0–14 | 2.0% | 4.3% | 4.1% |
| Seen by the enemy share of the time alive in minutes 0–14 | 20% | 17.4% | 18.1% |
| Wards placed per 10 minutes of minutes 0–14 | 2.9 | 2.6 | 2.9 |
| Control wards placed per 10 minutes of minutes 0–14 | 0.0 | 0.72 | 0.54 |
Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.
This game's figures, whole game
| Figure | This game | Agurin usually | Challenger junglers |
|---|---|---|---|
| KDA, kills and assists per death | 10.5 | 2.9 | — |
| Kill participation | 64% | 57% | 55% |
| Deaths from out of sight | 0% | 25% | 24% |
| CS a minute | 11.0 | 8.47 | — |
| Gold a minute | 601 | 500 | — |
| Damage to champions, per game | 21,276 | 21,088 | 20,947 |
| Damage taken, per game | 22,141 | 26,585 | 27,047 |
| Pings, per game | 128 | 109 | 87.9 |
| HUD pings a game | 3 | 11.6 | — |
| Enemy wards destroyed, per 10 minutes | 0.4 | 1.83 | 1.5 |
| Own wards the enemy destroyed | 25% | 32% | 28% |
| First full clear done | 2:45 | 2:51 | 3:00 |
| Enemy camps cleared, before 10:00, per game | 2 | 0.9 | 0.98 |
| Dragons, own team, per game | 4 | 2.1 | 1.84 |
| Dragons, enemy team, per game | 0 | 1.5 | 1.68 |
| Barons, own team, per game | 1 | 0.56 | 0.56 |
| Barons, enemy team, per game | 0 | 0.47 | 0.48 |
| Enemy turrets destroyed | 10 | 6.1 | — |
| Own turrets lost | 2 | 4.8 | — |
| Enemy inhibitors destroyed | 2 | 0.9 | — |
| Own inhibitors lost | 0 | 0.61 | — |
| Opening | From Red Brambleback, full clear (6 camps); first Scuttle to the enemy team | ||
Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.
Agurin's deaths
| Time | Killed by | Killer seen in the 10 seconds before |
|---|---|---|
| 13:43 | All 10 s | |
| 20:33 | 8 of 10 s |