Wukong

Agurin on Wukong, 12 Sep 2026

Loss in 25:05 as jungle

K / D / A
8 / 2 / 8
CS
203
Account
EMPEROR AGURIN#ROYAL
Queue
Ranked Solo/Duo
Started
Sat 12 Sep, 10:14 UTC
Patch
16.18

0:00 / 25:05

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 21:41 Baron Nashor, your team: 69% → 76%; contest if you win the fight more than 20%24:20 Pyke killed Ornn (assists: Annie, Corki): −12.9 points24:42 Inhibitor, top lane, by Nasus (assists: Jarvan IV): −11.6 points24:14 Pyke killed Wukong (assists: Annie, Corki): −10.0 points24:14 Wukong killed Annie (assists: Ornn, Senna): +9.2 points24:17 Corki killed Senna (assists: Annie): −8.3 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 24:20 Pyke killed Ornn (assists: Annie, Corki) Enemy team −12.9 points
  2. 24:42 Inhibitor, top lane, by Nasus (assists: Jarvan IV) Enemy team −11.6 points
  3. 24:14 Pyke killed Wukong (assists: Annie, Corki) Enemy team −10.0 points
  4. 24:14 Wukong killed Annie (assists: Ornn, Senna) Your team +9.2 points
  5. 24:17 Corki killed Senna (assists: Annie) Enemy team −8.3 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:41 Baron Nashor Your team 69% → 76%
Contest if you win the fight more than 20%
You take it and win the fight
84%
Enemy takes it and wins the fight
55%
Enemy takes it, nobody dies
60%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 50% 44.3% 43.5%
Enemy jungle share of minutes 0–14 5.0% 5.5% 4.9%
River share of minutes 0–14 20% 21.2% 22.2%
Top lane share of minutes 0–14 3.1% 5.9% 5.2%
Mid lane share of minutes 0–14 11% 7.5% 7.5%
Bot lane share of minutes 0–14 1.1% 4.3% 5.2%
Own base share of minutes 0–14 8.6% 7.0% 7.4%
Dead share of minutes 0–14 1.7% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 19% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 2.9 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 8.0 2.9—
Kill participation 57% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 8.1 8.47—
Gold a minute 522 500—
Damage to champions, per game 15,208 21,08820,947
Damage taken, per game 24,389 26,58527,047
Pings, per game 145 10987.9
HUD pings a game 23 11.6—
Enemy wards destroyed, per 10 minutes 2.8 1.831.5
Own wards the enemy destroyed 50% 32%28%
First full clear done 2:44 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 0 2.11.84
Dragons, enemy team, per game 3 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 6 6.1—
Own turrets lost 9 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
6:35Pyke Pyke7 of 10 s
24:14Pyke Pyke7 of 10 s