Jarvan IV

Agurin on Jarvan IV, patch 16.19

Win in 32:46 as jungle

K / D / A
24 / 6 / 19
CS
279
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 32:46

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 24:53 Baron Nashor, your team: 90% → 94%; contest if you win the fight more than 42%23:22 Dragon: +9.8 points27:52 Cho'Gath killed Volibear (assists: Zoe): −9.8 points27:57 Zeri killed Olaf (assists: Jarvan IV, Braum): +9.7 points7:39 Outer turret, mid lane, by Singed: −9.1 points21:24 Zeri killed Olaf (assists: Twisted Fate): +8.0 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 23:22 Dragon Your team +9.8 points
  2. 27:52 Cho'Gath killed Volibear (assists: Zoe) Enemy team −9.8 points
  3. 27:57 Zeri killed Olaf (assists: Jarvan IV, Braum) Your team +9.7 points
  4. 7:39 Outer turret, mid lane, by Singed Enemy team −9.1 points
  5. 21:24 Zeri killed Olaf (assists: Twisted Fate) Your team +8.0 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
24:53 Baron Nashor Your team 90% → 94%
Contest if you win the fight more than 42%
You take it and win the fight
94%
Enemy takes it and wins the fight
63%
Enemy takes it, nobody dies
76%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 46% 44.3% 43.5%
Enemy jungle share of minutes 0–14 1.2% 5.5% 4.9%
River share of minutes 0–14 10% 21.2% 22.2%
Top lane share of minutes 0–14 11% 5.9% 5.2%
Mid lane share of minutes 0–14 10% 7.5% 7.5%
Bot lane share of minutes 0–14 11% 4.3% 5.2%
Own base share of minutes 0–14 9.1% 7.0% 7.4%
Dead share of minutes 0–14 1.4% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 25% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 4.3 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 7.2 2.9—
Kill participation 83% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 8.5 8.47—
Gold a minute 722 500—
Damage to champions, per game 74,307 21,08820,947
Damage taken, per game 39,550 26,58527,047
Pings, per game 150 10987.9
HUD pings a game 4 11.6—
Enemy wards destroyed, per 10 minutes 0.3 1.831.5
Own wards the enemy destroyed 7.1% 32%28%
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 3 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 8 6.1—
Own turrets lost 6 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Red Brambleback, 4–5 camps; first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
13:47Zoe Zoe9 of 10 s
18:23Zoe ZoeAll 10 s
20:41Olaf Olaf6 of 10 s
25:59Varus Varus9 of 10 s
30:03Singed Singed6 of 10 s
31:46Olaf Olaf6 of 10 s