Elise

Agurin on Elise, patch 16.19

Win in 23:10 as jungle

K / D / A
11 / 2 / 4
CS
265
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 23:10

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 21:45 Baron Nashor, your team: 90% → 93%; contest if you win the fight more than 54%3:09 Elise killed Locke (assists: Cassiopeia): +8.3 points12:10 Jhin killed Miss Fortune (assists: Rek'Sai): −7.4 points11:32 Dragon: −5.5 points15:34 Leona killed Miss Fortune (assists: Rek'Sai): −5.4 points14:28 Elise killed Jhin (assists: Nautilus): +5.3 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 3:09 Elise killed Locke (assists: Cassiopeia) Your team +8.3 points
  2. 12:10 Jhin killed Miss Fortune (assists: Rek'Sai) Enemy team −7.4 points
  3. 11:32 Dragon Enemy team −5.5 points
  4. 15:34 Leona killed Miss Fortune (assists: Rek'Sai) Enemy team −5.4 points
  5. 14:28 Elise killed Jhin (assists: Nautilus) Your team +5.3 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:45 Baron Nashor Your team 90% → 93%
Contest if you win the fight more than 54%
You take it and win the fight
94%
Enemy takes it and wins the fight
77%
Enemy takes it, nobody dies
86%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 40% 44.3% 43.5%
Enemy jungle share of minutes 0–14 12% 5.5% 4.9%
River share of minutes 0–14 23% 21.2% 22.2%
Top lane share of minutes 0–14 6.0% 5.9% 5.2%
Mid lane share of minutes 0–14 6.1% 7.5% 7.5%
Bot lane share of minutes 0–14 1.0% 4.3% 5.2%
Own base share of minutes 0–14 6.1% 7.0% 7.4%
Dead share of minutes 0–14 6.2% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 9.3% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 1.4 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 7.5 2.9—
Kill participation 83% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 11.4 8.47—
Gold a minute 727 500—
Damage to champions, per game 25,171 21,08820,947
Damage taken, per game 21,157 26,58527,047
Pings, per game 60 10987.9
HUD pings a game 0 11.6—
Enemy wards destroyed, per 10 minutes 0.4 1.831.5
Own wards the enemy destroyed 75% 32%28%
First full clear done 2:48 2:513:00
Enemy camps cleared, before 10:00, per game 4 0.90.98
Dragons, own team, per game 2 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 11 6.1—
Own turrets lost 4 4.8—
Enemy inhibitors destroyed 3 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
6:55Locke Locke5 of 10 s
11:56Jhin JhinAll 10 s