Agurin on Anivia, patch 16.19
Win in 30:51 as mid
- K / D / A
- 4 / 10 / 9
- CS
- 242
- Account
- NAgurin#EU1
- Queue
- Ranked Solo/Duo
- Patch
- 16.19
/ 30:51
- Agurin
- Blue team
- Red team
- The enemy can see Agurin
- A death, for 8 seconds
- Ward Control ward
- Lane minion
- Auto attack Ability hit, with button and damage for Agurin
- Turret Inhibitor Nexus in the team's colour, grey once destroyed (inhibitors with the time until they are back), an orange ring while champions attack it
- Jungle camp: filled while up, half while partly cleared, an outline whose arc fills until it is back once cleared, dashed before it first appears; D dragon, E elder, G void grubs, H herald, B baron, with the time until the next
- ?Ping, for a few seconds, ringed in the pinger's colour; the mark gives its type: ? enemy missing, ! danger or caution, » on my way, + assist me, ▲ push, ‼ all in, an eye vision, • a plain ping
This game against Agurin's usual, minutes 0–14
| Measure | This game | Agurin usually | Challenger mid laners |
|---|---|---|---|
| Mid lane share of minutes 0–14 | 60% | 66% | 66.4% |
| River share of minutes 0–14 | 10% | 12% | 11.1% |
| Own jungle share of minutes 0–14 | 2.1% | 1.9% | 2.4% |
| Enemy jungle share of minutes 0–14 | 3.2% | 3% | 1.1% |
| Top lane share of minutes 0–14 | 0% | 0.7% | 1.5% |
| Bot lane share of minutes 0–14 | 0% | 0.3% | 3.6% |
| Own base share of minutes 0–14 | 9.5% | 8.2% | 8.9% |
| Dead share of minutes 0–14 | 15% | 8% | 5.0% |
| Seen by the enemy share of the time alive in minutes 0–14 | 72% | 68% | 62.1% |
| Wards placed per 10 minutes of minutes 0–14 | 2.9 | 3.6 | 3.41 |
| Control wards placed per 10 minutes of minutes 0–14 | 0.0 | 0.4 | 0.33 |
Agurin usually: the figure over 8 ranked solo games as mid. Challenger mid laners: every player-game of mid laners ranked Challenger in solo queue near the game's date.
This game's figures, whole game
| Figure | This game | Agurin usually |
|---|---|---|
| KDA, kills and assists per death | 1.3 | 2.1 |
| Kill participation | 36% | 46% |
| Deaths from out of sight | 40% | 20% |
| CS a minute | 7.8 | 7.8 |
| Gold a minute | 430 | 433 |
| Damage to champions, per game | 23,546 | 27,499 |
| Damage taken, per game | 27,326 | 26,030 |
| Pings, per game | 53 | 70.4 |
| HUD pings a game | 4 | 7.1 |
| Enemy wards destroyed, per 10 minutes | 0.3 | 1.1 |
| Own wards the enemy destroyed | 10% | 24% |
| Dragons, own team, per game | 2 | 2.3 |
| Dragons, enemy team, per game | 1 | 1.6 |
| Barons, own team, per game | 1 | 0.7 |
| Barons, enemy team, per game | 1 | 0.7 |
| Enemy turrets destroyed | 8 | 7.7 |
| Own turrets lost | 8 | 7.6 |
| Enemy inhibitors destroyed | 1 | 0.9 |
| Own inhibitors lost | 1 | 1.1 |
Agurin usually: the figure over 8 ranked solo games as mid.
Agurin's deaths
| Time | Killed by | Killer seen in the 10 seconds before |
|---|---|---|
| 2:58 | All 10 s | |
| 4:23 | 10 of 10 s | |
| 5:31 | 4 of 10 s | |
| 6:56 | 10 of 10 s | |
| 8:11 | 9 of 10 s | |
| 9:41 | All 10 s | |
| 12:18 | 2 of 10 s | |
| 15:07 | 10 of 10 s | |
| 20:29 | 1 of 10 s | |
| 23:37 | 3 of 10 s |