Lillia

Agurin on Lillia, patch 16.19

Loss in 26:41 as jungle

K / D / A
7 / 10 / 7
CS
231
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 26:41

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 23:31 Baron Nashor, enemy team: 30% → 22%; contest if you win the fight more than 1%22:55 Kha'Zix killed Lillia (assists: Galio, Jhin, Morgana): −9.1 points0:39 Tristana killed Kha'Zix: +8.9 points23:02 Jhin killed Syndra (assists: Kha'Zix): −8.6 points9:42 Dragon: −8.3 points23:31 Baron Nashor: −8.2 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 22:55 Kha'Zix killed Lillia (assists: Galio, Jhin, Morgana) Enemy team −9.1 points
  2. 0:39 Tristana killed Kha'Zix Your team +8.9 points
  3. 23:02 Jhin killed Syndra (assists: Kha'Zix) Enemy team −8.6 points
  4. 9:42 Dragon Enemy team −8.3 points
  5. 23:31 Baron Nashor Enemy team −8.2 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
23:31 Baron Nashor Enemy team 30% → 22%
Contest if you win the fight more than 1%
You take it and win the fight
57%
Enemy takes it and wins the fight
21%
Enemy takes it, nobody dies
22%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 43% 44.3% 43.5%
Enemy jungle share of minutes 0–14 12% 5.5% 4.9%
River share of minutes 0–14 14% 21.2% 22.2%
Top lane share of minutes 0–14 7.0% 5.9% 5.2%
Mid lane share of minutes 0–14 6.1% 7.5% 7.5%
Bot lane share of minutes 0–14 0.8% 4.3% 5.2%
Own base share of minutes 0–14 7.3% 7.0% 7.4%
Dead share of minutes 0–14 10% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 14% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 2.9 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.4 2.9—
Kill participation 58% 57%55%
Deaths from out of sight 40% 25%24%
CS a minute 8.7 8.47—
Gold a minute 549 500—
Damage to champions, per game 30,749 21,08820,947
Damage taken, per game 51,237 26,58527,047
Pings, per game 97 10987.9
HUD pings a game 12 11.6—
Enemy wards destroyed, per 10 minutes 1.5 1.831.5
Own wards the enemy destroyed 40% 32%28%
First full clear done 3:38 2:513:00
Enemy camps cleared, before 10:00, per game 4 0.90.98
Dragons, own team, per game 1 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 4 6.1—
Own turrets lost 4 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:45Kha'Zix Kha'Zix3 of 10 s
6:21Galio Galio8 of 10 s
10:39Kha'Zix Kha'Zix3 of 10 s
11:36Kha'Zix Kha'Zix7 of 10 s
14:27Galio Galio5 of 10 s
19:54Galio Galio8 of 10 s
21:13Jhin Jhin9 of 10 s
22:55Kha'Zix Kha'Zix1 of 10 s
25:04Aatrox Aatrox1 of 10 s
26:24Galio Galio10 of 10 s