Elise

Agurin on Elise, patch 16.19

Loss in 36:19 as jungle

K / D / A
14 / 6 / 8
CS
357
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 36:19

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Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520253035minute 21:49 Baron Nashor, enemy team: 72% → 64%; contest if you win the fight more than 22%28:30 Baron Nashor, your team: 74% → 84%; contest if you win the fight more than 41%33:48 Soul dragon (Chemtech), enemy team: 48% → 37%; contest if you win the fight more than 11%34:44 Baron Nashor, enemy team: 50% → 34%; contest if you win the fight more than 28%34:44 Baron Nashor: −15.6 points33:21 Lucian killed Ziggs: −13.8 points32:42 Lucian killed Elise (assists: Taric): −11.3 points33:48 Dragon: −10.8 points32:44 Ziggs killed Nami: +10.3 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 34:44 Baron Nashor Enemy team −15.6 points
  2. 33:21 Lucian killed Ziggs Enemy team −13.8 points
  3. 32:42 Lucian killed Elise (assists: Taric) Enemy team −11.3 points
  4. 33:48 Dragon Enemy team −10.8 points
  5. 32:44 Ziggs killed Nami Your team +10.3 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:49 Baron Nashor Enemy team 72% → 64%
Contest if you win the fight more than 22%
You take it and win the fight
87%
Enemy takes it and wins the fight
61%
Enemy takes it, nobody dies
67%
28:30 Baron Nashor Your team 74% → 84%
Contest if you win the fight more than 41%
You take it and win the fight
92%
Enemy takes it and wins the fight
45%
Enemy takes it, nobody dies
64%
33:48 Soul dragon (Chemtech) Enemy team 48% → 37%
Contest if you win the fight more than 11%
You take it and win the fight
69%
Enemy takes it and wins the fight
43%
Enemy takes it, nobody dies
46%
34:44 Baron Nashor Enemy team 50% → 34%
Contest if you win the fight more than 28%
You take it and win the fight
81%
Enemy takes it and wins the fight
16%
Enemy takes it, nobody dies
34%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 50% 44.3% 43.5%
Enemy jungle share of minutes 0–14 2.9% 5.5% 4.9%
River share of minutes 0–14 23% 21.2% 22.2%
Top lane share of minutes 0–14 4.2% 5.9% 5.2%
Mid lane share of minutes 0–14 9.8% 7.5% 7.5%
Bot lane share of minutes 0–14 1.1% 4.3% 5.2%
Own base share of minutes 0–14 6.2% 7.0% 7.4%
Dead share of minutes 0–14 3.1% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 23% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.7 2.9—
Kill participation 63% 57%55%
Deaths from out of sight 17% 25%24%
CS a minute 9.8 8.47—
Gold a minute 561 500—
Damage to champions, per game 60,145 21,08820,947
Damage taken, per game 42,861 26,58527,047
Pings, per game 67 10987.9
HUD pings a game 20 11.6—
Enemy wards destroyed, per 10 minutes 2.8 1.831.5
Own wards the enemy destroyed 67% 32%28%
First full clear done 2:47 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 2 2.11.84
Dragons, enemy team, per game 4 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 2 0.470.48
Enemy turrets destroyed 13 6.1—
Own turrets lost 7 4.8—
Enemy inhibitors destroyed 4 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:32Lucian Lucian10 of 10 s
5:18Lucian LucianAll 10 s
19:22Lucian Lucian4 of 10 s
26:40Lucian LucianAll 10 s
29:51Udyr UdyrAll 10 s
32:42Lucian Lucian9 of 10 s