Jarvan IV

Agurin on Jarvan IV, patch 16.19

Win in 31:59 as jungle

K / D / A
8 / 5 / 14
CS
250
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 31:59

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Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 23:16 Baron Nashor, your team: 72% → 80%; contest if you win the fight more than 42%28:20 Soul dragon (Hextech), your team: 76% → 86%; contest if you win the fight more than 36%30:33 Baron Nashor, your team: 82% → 89%; contest if you win the fight more than 54%22:33 Viktor killed Master Yi (assists: Gragas, Jarvan IV, Jhin, Janna): +12.3 points11:33 Dragon: +9.9 points27:39 Gragas killed Master Yi (assists: Jarvan IV, Jhin, Janna): +9.8 points28:20 Dragon: +9.6 points27:52 Soraka killed Viktor (assists: Anivia, Caitlyn): −8.6 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 22:33 Viktor killed Master Yi (assists: Gragas, Jarvan IV, Jhin, Janna) Your team +12.3 points
  2. 11:33 Dragon Your team +9.9 points
  3. 27:39 Gragas killed Master Yi (assists: Jarvan IV, Jhin, Janna) Your team +9.8 points
  4. 28:20 Dragon Your team +9.6 points
  5. 27:52 Soraka killed Viktor (assists: Anivia, Caitlyn) Enemy team −8.6 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
23:16 Baron Nashor Your team 72% → 80%
Contest if you win the fight more than 42%
You take it and win the fight
84%
Enemy takes it and wins the fight
49%
Enemy takes it, nobody dies
64%
28:20 Soul dragon (Hextech) Your team 76% → 86%
Contest if you win the fight more than 36%
You take it and win the fight
86%
Enemy takes it and wins the fight
51%
Enemy takes it, nobody dies
63%
30:33 Baron Nashor Your team 82% → 89%
Contest if you win the fight more than 54%
You take it and win the fight
92%
Enemy takes it and wins the fight
50%
Enemy takes it, nobody dies
73%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 44% 44.3% 43.5%
Enemy jungle share of minutes 0–14 3.9% 5.5% 4.9%
River share of minutes 0–14 29% 21.2% 22.2%
Top lane share of minutes 0–14 4.5% 5.9% 5.2%
Mid lane share of minutes 0–14 5.5% 7.5% 7.5%
Bot lane share of minutes 0–14 2.4% 4.3% 5.2%
Own base share of minutes 0–14 6.7% 7.0% 7.4%
Dead share of minutes 0–14 3.9% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 9.7% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 5.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 4.4 2.9—
Kill participation 76% 57%55%
Deaths from out of sight 20% 25%24%
CS a minute 7.8 8.47—
Gold a minute 506 500—
Damage to champions, per game 53,924 21,08820,947
Damage taken, per game 30,605 26,58527,047
Pings, per game 93 10987.9
HUD pings a game 5 11.6—
Enemy wards destroyed, per 10 minutes 0.9 1.831.5
Own wards the enemy destroyed 35% 32%28%
First full clear done 2:48 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 2 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 8 6.1—
Own turrets lost 6 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
13:27Anivia Anivia10 of 10 s
14:32Dr. Mundo Dr. MundoAll 10 s
16:27Caitlyn Caitlyn4 of 10 s
18:36Caitlyn CaitlynAll 10 s
25:03Dr. Mundo Dr. Mundo8 of 10 s