Elise

Agurin on Elise, patch 16.19

Loss in 29:37 as jungle

K / D / A
2 / 8 / 9
CS
262
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 29:37

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 23:15 Baron Nashor, enemy team: 31% → 24%; contest if you win the fight more than 9%8:42 Dragon: +9.5 points23:09 Garen killed Irelia (assists: Shen, Jhin, Nami): −8.6 points22:43 Garen killed Nunu & Willump (assists: Nami): −8.2 points23:07 Irelia killed Nami: +7.6 points16:52 Nami killed Teemo (assists: Fiddlesticks, Jhin): −7.5 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 8:42 Dragon Your team +9.5 points
  2. 23:09 Garen killed Irelia (assists: Shen, Jhin, Nami) Enemy team −8.6 points
  3. 22:43 Garen killed Nunu & Willump (assists: Nami) Enemy team −8.2 points
  4. 23:07 Irelia killed Nami Your team +7.6 points
  5. 16:52 Nami killed Teemo (assists: Fiddlesticks, Jhin) Enemy team −7.5 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
23:15 Baron Nashor Enemy team 31% → 24%
Contest if you win the fight more than 9%
You take it and win the fight
59%
Enemy takes it and wins the fight
22%
Enemy takes it, nobody dies
25%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 45% 44.3% 43.5%
Enemy jungle share of minutes 0–14 6.9% 5.5% 4.9%
River share of minutes 0–14 17% 21.2% 22.2%
Top lane share of minutes 0–14 3.9% 5.9% 5.2%
Mid lane share of minutes 0–14 5.7% 7.5% 7.5%
Bot lane share of minutes 0–14 7.5% 4.3% 5.2%
Own base share of minutes 0–14 6.3% 7.0% 7.4%
Dead share of minutes 0–14 7.4% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 19% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.0 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.4 2.9—
Kill participation 44% 57%55%
Deaths from out of sight 29% 25%24%
CS a minute 8.8 8.47—
Gold a minute 419 500—
Damage to champions, per game 24,437 21,08820,947
Damage taken, per game 31,749 26,58527,047
Pings, per game 74 10987.9
HUD pings a game 19 11.6—
Enemy wards destroyed, per 10 minutes 3.0 1.831.5
Own wards the enemy destroyed 50% 32%28%
First full clear done 2:48 2:513:00
Enemy camps cleared, before 10:00, per game 2 0.90.98
Dragons, own team, per game 3 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 6 6.1—
Own turrets lost 11 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 3 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
5:27Garen Garen8 of 10 s
9:10Turret—
12:14Jhin Jhin1 of 10 s
16:16Shen ShenAll 10 s
18:49Shen Shen7 of 10 s
24:13Garen Garen4 of 10 s
26:13Jhin Jhin9 of 10 s
28:05Fiddlesticks Fiddlesticks10 of 10 s