Agurin on Elise, patch 16.19
Remake in 1:33 as jungle
- K / D / A
- 0 / 0 / 0
- CS
- 4
- Account
- NAgurin#EU1
- Queue
- Ranked Solo/Duo
- Patch
- 16.19
/ 1:33
- Agurin
- Blue team
- Red team
- The enemy can see Agurin
- A death, for 8 seconds
- Ward Control ward
- Lane minion
- Auto attack Ability hit, with button and damage for Agurin
- Turret Inhibitor Nexus in the team's colour, grey once destroyed (inhibitors with the time until they are back), an orange ring while champions attack it
- Jungle camp: filled while up, half while partly cleared, an outline whose arc fills until it is back once cleared, dashed before it first appears; D dragon, E elder, G void grubs, H herald, B baron, with the time until the next
- ?Ping, for a few seconds, ringed in the pinger's colour; the mark gives its type: ? enemy missing, ! danger or caution, » on my way, + assist me, ▲ push, ‼ all in, an eye vision, • a plain ping
This game against Agurin's usual, minutes 0–14
| Measure | This game | Agurin usually | Challenger junglers |
|---|---|---|---|
| Own jungle share of minutes 0–14 | 51% | 44.3% | 43.5% |
| Enemy jungle share of minutes 0–14 | 0% | 5.5% | 4.9% |
| River share of minutes 0–14 | 23% | 21.2% | 22.2% |
| Top lane share of minutes 0–14 | 0% | 5.9% | 5.2% |
| Mid lane share of minutes 0–14 | 5.4% | 7.5% | 7.5% |
| Bot lane share of minutes 0–14 | 0% | 4.3% | 5.2% |
| Own base share of minutes 0–14 | 21% | 7.0% | 7.4% |
| Dead share of minutes 0–14 | 0% | 4.3% | 4.1% |
| Seen by the enemy share of the time alive in minutes 0–14 | 0% | 17.4% | 18.1% |
| Wards placed per 10 minutes of minutes 0–14 | 0.0 | 2.6 | 2.9 |
| Control wards placed per 10 minutes of minutes 0–14 | 0.0 | 0.72 | 0.54 |
Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.
This game's figures, whole game
| Figure | This game | Agurin usually | Challenger junglers |
|---|---|---|---|
| CS a minute | 2.6 | 8.47 | — |
| Gold a minute | 418 | 500 | — |
| Damage to champions, per game | 0 | 21,088 | 20,947 |
| Damage taken, per game | 562 | 26,585 | 27,047 |
| Pings, per game | 0 | 109 | 87.9 |
| Enemy camps cleared, before 10:00, per game | 0 | 0.9 | 0.98 |
| Enemy turrets destroyed | 0 | 6.1 | — |
| Own turrets lost | 0 | 4.8 | — |
| Enemy inhibitors destroyed | 0 | 0.9 | — |
| Own inhibitors lost | 0 | 0.61 | — |
| Opening | From Blue Sentinel, 1–2 camps | ||
Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.