Jarvan IV

Agurin on Jarvan IV, patch 16.19

Win in 34:33 as jungle

K / D / A
9 / 7 / 20
CS
251
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 34:33

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Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 20:53 Baron Nashor, your team: 38% → 45%; contest if you win the fight more than 27%30:46 Baron Nashor, enemy team: 15% → 8%; contest if you win the fight more than <0.5%31:25 Soul dragon (Infernal), enemy team: 15% → 11%; contest if you win the fight more than 19%34:19 Inhibitor, mid lane, by Jarvan IV (assists: Urgot, Aurelion Sol, Kai'Sa, Pyke): +19.3 points34:12 Jarvan IV killed Ambessa (assists: Urgot, Aurelion Sol, Kai'Sa): +13.3 points32:56 Kai'Sa killed Ambessa (assists: Jarvan IV, Aurelion Sol): +12.8 points34:08 Kai'Sa killed Vladimir (assists: Urgot, Jarvan IV): +12.6 points33:53 Jarvan IV killed Miss Fortune (assists: Urgot, Aurelion Sol, Kai'Sa): +12.2 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 34:19 Inhibitor, mid lane, by Jarvan IV (assists: Urgot, Aurelion Sol, Kai'Sa, Pyke) Your team +19.3 points
  2. 34:12 Jarvan IV killed Ambessa (assists: Urgot, Aurelion Sol, Kai'Sa) Your team +13.3 points
  3. 32:56 Kai'Sa killed Ambessa (assists: Jarvan IV, Aurelion Sol) Your team +12.8 points
  4. 34:08 Kai'Sa killed Vladimir (assists: Urgot, Jarvan IV) Your team +12.6 points
  5. 33:53 Jarvan IV killed Miss Fortune (assists: Urgot, Aurelion Sol, Kai'Sa) Your team +12.2 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:53 Baron Nashor Your team 38% → 45%
Contest if you win the fight more than 27%
You take it and win the fight
63%
Enemy takes it and wins the fight
25%
Enemy takes it, nobody dies
35%
30:46 Baron Nashor Enemy team 15% → 8%
Contest if you win the fight more than <0.5%
You take it and win the fight
45%
Enemy takes it and wins the fight
8%
Enemy takes it, nobody dies
8%
31:25 Soul dragon (Infernal) Enemy team 15% → 11%
Contest if you win the fight more than 19%
You take it and win the fight
36%
Enemy takes it and wins the fight
5%
Enemy takes it, nobody dies
11%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 54% 44.3% 43.5%
Enemy jungle share of minutes 0–14 0.2% 5.5% 4.9%
River share of minutes 0–14 16% 21.2% 22.2%
Top lane share of minutes 0–14 3.1% 5.9% 5.2%
Mid lane share of minutes 0–14 9.1% 7.5% 7.5%
Bot lane share of minutes 0–14 4.1% 4.3% 5.2%
Own base share of minutes 0–14 8.2% 7.0% 7.4%
Dead share of minutes 0–14 5.5% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 12% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 3.6 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.0 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 4.1 2.9—
Kill participation 85% 57%55%
Deaths from out of sight 29% 25%24%
CS a minute 7.3 8.47—
Gold a minute 555 500—
Damage to champions, per game 33,087 21,08820,947
Damage taken, per game 41,396 26,58527,047
Pings, per game 211 10987.9
HUD pings a game 34 11.6—
Enemy wards destroyed, per 10 minutes 0.6 1.831.5
Own wards the enemy destroyed 13% 32%28%
First full clear done 2:41 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 1 2.11.84
Dragons, enemy team, per game 4 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 9 6.1—
Own turrets lost 8 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 2 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:10Vladimir VladimirAll 10 s
5:27Rengar RengarAll 10 s
9:07Rengar Rengar4 of 10 s
19:04Miss Fortune Miss Fortune7 of 10 s
21:11Miss Fortune Miss Fortune4 of 10 s
22:50Ambessa AmbessaAll 10 s
27:42Ambessa Ambessa8 of 10 s