Jarvan IV

Agurin on Jarvan IV, patch 16.19

Loss in 26:41 as jungle

K / D / A
3 / 7 / 13
CS
193
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 26:41

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 21:53 Baron Nashor, enemy team: 13% → 9%; contest if you win the fight more than 8%13:44 Ryze killed Vladimir (assists: Jhin): −6.5 points20:30 Zilean killed Ryze (assists: Jarvan IV, Vladimir, Karthus): +5.9 points20:28 Jhin killed Karthus (assists: Rengar, Ryze, Nautilus): −5.8 points14:57 Dragon: −5.8 points17:54 Base turret, top lane, by Gwen: −5.6 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 13:44 Ryze killed Vladimir (assists: Jhin) Enemy team −6.5 points
  2. 20:30 Zilean killed Ryze (assists: Jarvan IV, Vladimir, Karthus) Your team +5.9 points
  3. 20:28 Jhin killed Karthus (assists: Rengar, Ryze, Nautilus) Enemy team −5.8 points
  4. 14:57 Dragon Enemy team −5.8 points
  5. 17:54 Base turret, top lane, by Gwen Enemy team −5.6 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:53 Baron Nashor Enemy team 13% → 9%
Contest if you win the fight more than 8%
You take it and win the fight
30%
Enemy takes it and wins the fight
8%
Enemy takes it, nobody dies
9%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 49% 44.3% 43.5%
Enemy jungle share of minutes 0–14 8.0% 5.5% 4.9%
River share of minutes 0–14 20% 21.2% 22.2%
Top lane share of minutes 0–14 3.9% 5.9% 5.2%
Mid lane share of minutes 0–14 6.7% 7.5% 7.5%
Bot lane share of minutes 0–14 0.5% 4.3% 5.2%
Own base share of minutes 0–14 5.0% 7.0% 7.4%
Dead share of minutes 0–14 6.7% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 15% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 3.6 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.0 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 2.3 2.9—
Kill participation 76% 57%55%
Deaths from out of sight 29% 25%24%
CS a minute 7.2 8.47—
Gold a minute 391 500—
Damage to champions, per game 16,735 21,08820,947
Damage taken, per game 29,017 26,58527,047
Pings, per game 139 10987.9
HUD pings a game 5 11.6—
Enemy wards destroyed, per 10 minutes 1.9 1.831.5
Own wards the enemy destroyed 9.1% 32%28%
First full clear done 2:41 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 2 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 1 6.1—
Own turrets lost 12 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 4 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
6:34Gwen Gwen5 of 10 s
12:08Ryze Ryze4 of 10 s
13:45Jhin JhinAll 10 s
15:59Jhin Jhin10 of 10 s
17:26Nautilus Nautilus6 of 10 s
20:24Gwen Gwen5 of 10 s
26:25Gwen GwenAll 10 s