Jarvan IV

Agurin on Jarvan IV, patch 16.19

Loss in 24:02 as jungle

K / D / A
3 / 7 / 9
CS
175
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 24:02

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 20:36 Baron Nashor, enemy team: 19% → 16%; contest if you win the fight more than 24%1:12 Ahri killed Karma: +9.4 points0:54 Zeri killed Ashe (assists: Karma): −6.4 points0:54 Ashe killed Zeri (assists: Ahri): +5.4 points3:53 Tryndamere killed Xin Zhao (assists: Talon): −5.2 points1:48 Aurora killed Xerath: −5.0 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 1:12 Ahri killed Karma Your team +9.4 points
  2. 0:54 Zeri killed Ashe (assists: Karma) Enemy team −6.4 points
  3. 0:54 Ashe killed Zeri (assists: Ahri) Your team +5.4 points
  4. 3:53 Tryndamere killed Xin Zhao (assists: Talon) Enemy team −5.2 points
  5. 1:48 Aurora killed Xerath Enemy team −5.0 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:36 Baron Nashor Enemy team 19% → 16%
Contest if you win the fight more than 24%
You take it and win the fight
28%
Enemy takes it and wins the fight
7%
Enemy takes it, nobody dies
12%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 47% 44.3% 43.5%
Enemy jungle share of minutes 0–14 5.6% 5.5% 4.9%
River share of minutes 0–14 17% 21.2% 22.2%
Top lane share of minutes 0–14 4.3% 5.9% 5.2%
Mid lane share of minutes 0–14 8.6% 7.5% 7.5%
Bot lane share of minutes 0–14 3.2% 4.3% 5.2%
Own base share of minutes 0–14 7.5% 7.0% 7.4%
Dead share of minutes 0–14 7.3% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 20% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 5.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.7 2.9—
Kill participation 60% 57%55%
Deaths from out of sight 29% 25%24%
CS a minute 7.3 8.47—
Gold a minute 420 500—
Damage to champions, per game 12,972 21,08820,947
Damage taken, per game 19,770 26,58527,047
Pings, per game 128 10987.9
HUD pings a game 9 11.6—
Enemy wards destroyed, per 10 minutes 1.2 1.831.5
Own wards the enemy destroyed 27% 32%28%
Enemy camps cleared, before 10:00, per game 3 0.90.98
Dragons, own team, per game 1 2.11.84
Dragons, enemy team, per game 3 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 3 6.1—
Own turrets lost 10 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 2 0.61—
OpeningFrom Red Brambleback, 4–5 camps; first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
6:28Aurora Aurora9 of 10 s
8:04Zeri Zeri6 of 10 s
11:08Talon Talon6 of 10 s
15:47Talon Talon4 of 10 s
17:13Talon Talon6 of 10 s
20:39Tryndamere Tryndamere4 of 10 s
21:56Tryndamere Tryndamere7 of 10 s