Elise

Agurin on Elise, patch 16.19

Loss in 40:06 as jungle

K / D / A
12 / 10 / 4
CS
335
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 40:06

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Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025303540minute 22:02 Baron Nashor, enemy team: 31% → 24%; contest if you win the fight more than 17%28:34 Baron Nashor, enemy team: 17% → 10%; contest whatever the fight odds36:38 Soul dragon (Ocean), your team: 30% → 43%; contest if you win the fight more than 22%37:31 Baron Nashor, your team: 24% → 44%; contest if you win the fight more than 13%37:34 Inhibitor, top lane: −20.6 points37:31 Baron Nashor: +20.2 points36:50 Yone killed Viktor (assists: Riven, Jhin): −16.5 points39:06 Elise killed Karthus (assists: Bard): +14.0 points36:38 Dragon: +12.8 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 37:34 Inhibitor, top lane Enemy team −20.6 points
  2. 37:31 Baron Nashor Your team +20.2 points
  3. 36:50 Yone killed Viktor (assists: Riven, Jhin) Enemy team −16.5 points
  4. 39:06 Elise killed Karthus (assists: Bard) Your team +14.0 points
  5. 36:38 Dragon Your team +12.8 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
22:02 Baron Nashor Enemy team 31% → 24%
Contest if you win the fight more than 17%
You take it and win the fight
40%
Enemy takes it and wins the fight
17%
Enemy takes it, nobody dies
21%
28:34 Baron Nashor Enemy team 17% → 10%
Contest whatever the fight odds
You take it and win the fight
34%
Enemy takes it and wins the fight
10%
Enemy takes it, nobody dies
10%
36:38 Soul dragon (Ocean) Your team 30% → 43%
Contest if you win the fight more than 22%
You take it and win the fight
55%
Enemy takes it and wins the fight
5%
Enemy takes it, nobody dies
16%
37:31 Baron Nashor Your team 24% → 44%
Contest if you win the fight more than 13%
You take it and win the fight
59%
Enemy takes it and wins the fight
9%
Enemy takes it, nobody dies
16%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 44% 44.3% 43.5%
Enemy jungle share of minutes 0–14 8.8% 5.5% 4.9%
River share of minutes 0–14 12% 21.2% 22.2%
Top lane share of minutes 0–14 5.5% 5.9% 5.2%
Mid lane share of minutes 0–14 7.5% 7.5% 7.5%
Bot lane share of minutes 0–14 8.2% 4.3% 5.2%
Own base share of minutes 0–14 6.2% 7.0% 7.4%
Dead share of minutes 0–14 8.0% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 14% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.6 2.9—
Kill participation 46% 57%55%
Deaths from out of sight 30% 25%24%
CS a minute 8.4 8.47—
Gold a minute 556 500—
Damage to champions, per game 36,896 21,08820,947
Damage taken, per game 43,388 26,58527,047
Pings, per game 240 10987.9
HUD pings a game 23 11.6—
Enemy wards destroyed, per 10 minutes 1.5 1.831.5
Own wards the enemy destroyed 100% 32%28%
First full clear done 2:50 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 2 0.470.48
Enemy turrets destroyed 10 6.1—
Own turrets lost 13 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 4 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:17Riven Riven4 of 10 s
5:35Riven Riven8 of 10 s
6:56Jhin Jhin5 of 10 s
10:23Karthus Karthus9 of 10 s
16:42Karthus Karthus9 of 10 s
21:25Yone Yone2 of 10 s
28:05Yone Yone3 of 10 s
30:43Riven Riven6 of 10 s
33:33Karthus KarthusAll 10 s
39:09Karthus Karthus5 of 10 s