Elise

Agurin on Elise, patch 16.19

Win in 22:25 as jungle

K / D / A
5 / 3 / 14
CS
196
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 22:25

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 20:28 Baron Nashor, your team: 99% → 99%; contest if you win the fight more than 48%1:00 Pyke killed Kai'Sa (assists: Ezreal): +8.6 points1:04 Ezreal killed Shen: +8.5 points1:02 Shen killed Pyke (assists: Kai'Sa): −8.3 points2:30 Ezreal killed Shen (assists: Pyke): +6.2 points3:14 Kai'Sa killed Pyke (assists: Shen): −5.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 1:00 Pyke killed Kai'Sa (assists: Ezreal) Your team +8.6 points
  2. 1:04 Ezreal killed Shen Your team +8.5 points
  3. 1:02 Shen killed Pyke (assists: Kai'Sa) Enemy team −8.3 points
  4. 2:30 Ezreal killed Shen (assists: Pyke) Your team +6.2 points
  5. 3:14 Kai'Sa killed Pyke (assists: Shen) Enemy team −5.7 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:28 Baron Nashor Your team 99% → 99%
Contest if you win the fight more than 48%
You take it and win the fight
100%
Enemy takes it and wins the fight
97%
Enemy takes it, nobody dies
98%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 36% 44.3% 43.5%
Enemy jungle share of minutes 0–14 16% 5.5% 4.9%
River share of minutes 0–14 20% 21.2% 22.2%
Top lane share of minutes 0–14 6.8% 5.9% 5.2%
Mid lane share of minutes 0–14 7.9% 7.5% 7.5%
Bot lane share of minutes 0–14 6.2% 4.3% 5.2%
Own base share of minutes 0–14 6.2% 7.0% 7.4%
Dead share of minutes 0–14 1.4% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 22% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 1.4 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 6.3 2.9—
Kill participation 35% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 8.7 8.47—
Gold a minute 549 500—
Damage to champions, per game 16,729 21,08820,947
Damage taken, per game 19,477 26,58527,047
Pings, per game 77 10987.9
HUD pings a game 26 11.6—
Enemy wards destroyed, per 10 minutes 0.4 1.831.5
Own wards the enemy destroyed 33% 32%28%
Enemy camps cleared, before 10:00, per game 3 0.90.98
Dragons, own team, per game 2 2.11.84
Dragons, enemy team, per game 0 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 11 6.1—
Own turrets lost 0 4.8—
Enemy inhibitors destroyed 3 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Red Brambleback, 4–5 camps; first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
2:34Olaf Olaf8 of 10 s
18:00Shen Shen7 of 10 s
21:43Kai'Sa Kai'Sa10 of 10 s