Elise

Agurin on Elise, patch 16.19

Loss in 18:42 as jungle

K / D / A
2 / 6 / 2
CS
119
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 18:42

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015minute 12:05 Dragon: −6.6 points2:39 Pantheon killed Sion (assists: Viktor): −6.3 points3:27 Gnar killed K'Sante (assists: Elise): +6.2 points4:53 Sion killed Viktor: +5.8 points6:38 Dragon: +5.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 12:05 Dragon Enemy team −6.6 points
  2. 2:39 Pantheon killed Sion (assists: Viktor) Enemy team −6.3 points
  3. 3:27 Gnar killed K'Sante (assists: Elise) Your team +6.2 points
  4. 4:53 Sion killed Viktor Your team +5.8 points
  5. 6:38 Dragon Your team +5.7 points

Late-game objectives

No Baron, Elder Dragon, soul dragon or Atakhan was taken in this game.

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 45% 44.3% 43.5%
Enemy jungle share of minutes 0–14 2.7% 5.5% 4.9%
River share of minutes 0–14 24% 21.2% 22.2%
Top lane share of minutes 0–14 8.5% 5.9% 5.2%
Mid lane share of minutes 0–14 5.7% 7.5% 7.5%
Bot lane share of minutes 0–14 2.9% 4.3% 5.2%
Own base share of minutes 0–14 5.1% 7.0% 7.4%
Dead share of minutes 0–14 6.3% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 23% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 0.7 2.9—
Kill participation 40% 57%55%
Deaths from out of sight 67% 25%24%
CS a minute 6.4 8.47—
Gold a minute 372 500—
Damage to champions, per game 9,996 21,08820,947
Damage taken, per game 19,469 26,58527,047
Pings, per game 70 10987.9
HUD pings a game 12 11.6—
Enemy wards destroyed, per 10 minutes 3.2 1.831.5
Own wards the enemy destroyed 100% 32%28%
First full clear done 2:38 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 1 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 1 6.1—
Own turrets lost 4 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
8:43Pantheon Pantheon2 of 10 s
11:12Nidalee Nidalee4 of 10 s
13:57Nidalee NidaleeNot seen
15:16Nidalee NidaleeAll 10 s
16:28Nidalee Nidalee7 of 10 s
17:45Nidalee Nidalee4 of 10 s