Karma

Agurin on Karma, patch 16.19

Loss in 23:08 as top

K / D / A
0 / 6 / 3
CS
145
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 23:08

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 20:25 Baron Nashor, enemy team: 2% → 2%; contest if you win the fight more than 7%22:26 Soul dragon (Ocean), enemy team: <0.5% → <0.5%; contest whatever the fight odds2:17 Graves killed Kindred: −7.6 points6:05 Dragon: −7.0 points5:10 Draven killed Braum (assists: Aurora): −6.3 points4:15 Draven killed Zeri: −5.6 points4:16 Kindred killed Draven (assists: Zeri, Braum): +5.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 2:17 Graves killed Kindred Enemy team −7.6 points
  2. 6:05 Dragon Enemy team −7.0 points
  3. 5:10 Draven killed Braum (assists: Aurora) Enemy team −6.3 points
  4. 4:15 Draven killed Zeri Enemy team −5.6 points
  5. 4:16 Kindred killed Draven (assists: Zeri, Braum) Your team +5.4 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:25 Baron Nashor Enemy team 2% → 2%
Contest if you win the fight more than 7%
You take it and win the fight
9%
Enemy takes it and wins the fight
1%
Enemy takes it, nobody dies
2%
22:26 Soul dragon (Ocean) Enemy team <0.5% → <0.5%
Contest whatever the fight odds
You take it and win the fight
1%
Enemy takes it and wins the fight
<0.5%
Enemy takes it, nobody dies
<0.5%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger top laners
Top lane share of minutes 0–14 67% 72% 77.0%
River share of minutes 0–14 2.1% 7% 4.7%
Own jungle share of minutes 0–14 1.9% 1.2% 1.1%
Enemy jungle share of minutes 0–14 0% 2% 0.9%
Mid lane share of minutes 0–14 0% 2% 0.9%
Bot lane share of minutes 0–14 8.5% 1% 1.2%
Own base share of minutes 0–14 8.6% 8.1% 8.5%
Dead share of minutes 0–14 12% 6% 5.7%
Seen by the enemy share of the time alive in minutes 0–14 64% 63% 63.9%
Wards placed per 10 minutes of minutes 0–14 2.9 3.5 3.48
Control wards placed per 10 minutes of minutes 0–14 0.0 0.2 0.21

Agurin usually: the figure over 9 ranked solo games as top. Challenger top laners: every player-game of top laners ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usually
KDA, kills and assists per death 0.5 2.2
Kill participation 19% 44%
Deaths from out of sight 0% 22%
CS a minute 6.3 6.6
Gold a minute 303 385
Damage to champions, per game 12,179 17,392
Damage taken, per game 14,536 18,588
Pings, per game 16 41.6
HUD pings a game 2 6.7
Enemy wards destroyed, per 10 minutes 0.0 0.7
Own wards the enemy destroyed 38% 31%
Dragons, own team, per game 0 1.6
Dragons, enemy team, per game 4 1.6
Barons, own team, per game 0 0.7
Barons, enemy team, per game 1 0.1
Enemy turrets destroyed 2 5.9
Own turrets lost 10 4.9
Enemy inhibitors destroyed 0 0.9
Own inhibitors lost 2 0.4

Agurin usually: the figure over 9 ranked solo games as top.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
7:00Graves Graves5 of 10 s
9:04Irelia IreliaAll 10 s
10:54Graves Graves6 of 10 s
12:42Graves GravesAll 10 s
16:45Draven DravenAll 10 s
20:55Graves Graves9 of 10 s