Jarvan IV

Agurin on Jarvan IV, patch 16.19

Win in 32:04 as jungle

K / D / A
6 / 8 / 19
CS
314
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 32:04

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Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 21:35 Baron Nashor, enemy team: 68% → 59%; contest if you win the fight more than 19%29:25 Soul dragon (Hextech), enemy team: 23% → 11%; contest if you win the fight more than <0.5%29:32 Baron Nashor, enemy team: 12% → 7%; contest if you win the fight more than 1%31:21 Fiora killed Yasuo (assists: Jarvan IV, Galio, Blitzcrank): +13.6 points31:52 Galio killed Lee Sin (assists: Fiora, Jarvan IV, Singed, Blitzcrank): +13.5 points31:24 Fiora killed Darius (assists: Jarvan IV, Galio, Blitzcrank): +12.9 points29:25 Dragon: −11.9 points31:44 Inhibitor, bot lane, by Galio (assists: Fiora, Jarvan IV, Singed, Blitzcrank): +11.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 31:21 Fiora killed Yasuo (assists: Jarvan IV, Galio, Blitzcrank) Your team +13.6 points
  2. 31:52 Galio killed Lee Sin (assists: Fiora, Jarvan IV, Singed, Blitzcrank) Your team +13.5 points
  3. 31:24 Fiora killed Darius (assists: Jarvan IV, Galio, Blitzcrank) Your team +12.9 points
  4. 29:25 Dragon Enemy team −11.9 points
  5. 31:44 Inhibitor, bot lane, by Galio (assists: Fiora, Jarvan IV, Singed, Blitzcrank) Your team +11.4 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:35 Baron Nashor Enemy team 68% → 59%
Contest if you win the fight more than 19%
You take it and win the fight
83%
Enemy takes it and wins the fight
53%
Enemy takes it, nobody dies
59%
29:25 Soul dragon (Hextech) Enemy team 23% → 11%
Contest if you win the fight more than <0.5%
You take it and win the fight
49%
Enemy takes it and wins the fight
11%
Enemy takes it, nobody dies
11%
29:32 Baron Nashor Enemy team 12% → 7%
Contest if you win the fight more than 1%
You take it and win the fight
42%
Enemy takes it and wins the fight
7%
Enemy takes it, nobody dies
7%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 46% 44.3% 43.5%
Enemy jungle share of minutes 0–14 7.9% 5.5% 4.9%
River share of minutes 0–14 22% 21.2% 22.2%
Top lane share of minutes 0–14 2.1% 5.9% 5.2%
Mid lane share of minutes 0–14 9.8% 7.5% 7.5%
Bot lane share of minutes 0–14 2.0% 4.3% 5.2%
Own base share of minutes 0–14 6.7% 7.0% 7.4%
Dead share of minutes 0–14 4.1% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 14% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 5.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.1 2.9—
Kill participation 81% 57%55%
Deaths from out of sight 13% 25%24%
CS a minute 9.8 8.47—
Gold a minute 535 500—
Damage to champions, per game 27,776 21,08820,947
Damage taken, per game 29,544 26,58527,047
Pings, per game 124 10987.9
HUD pings a game 4 11.6—
Enemy wards destroyed, per 10 minutes 0.3 1.831.5
Own wards the enemy destroyed 18% 32%28%
Enemy camps cleared, before 10:00, per game 2 0.90.98
Dragons, own team, per game 0 2.11.84
Dragons, enemy team, per game 4 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 2 0.470.48
Enemy turrets destroyed 7 6.1—
Own turrets lost 7 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, 4–5 camps; first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
2:38Lee Sin Lee Sin5 of 10 s
3:39Lee Sin Lee Sin9 of 10 s
13:50Yasuo YasuoAll 10 s
16:08Darius Darius7 of 10 s
19:59Darius DariusAll 10 s
21:02Yasuo Yasuo6 of 10 s
25:12Twisted Fate Twisted FateAll 10 s
28:25Darius Darius6 of 10 s