Elise

Agurin on Elise, patch 16.19

Win in 37:26 as jungle

K / D / A
5 / 11 / 9
CS
303
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.19

0:00 / 37:26

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Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520253035minute 24:22 Baron Nashor, enemy team: 15% → 11%; contest whatever the fight odds27:48 Soul dragon (Chemtech), enemy team: 24% → 15%; contest if you win the fight more than 18%31:31 Baron Nashor, enemy team: 11% → 6%; contest if you win the fight more than 11%35:25 Elder Dragon, enemy team: 12% → 5%; contest if you win the fight more than 1%37:10 Inhibitor, top lane, by Jayce: +18.6 points36:39 Zed killed K'Sante (assists: Jayce, Elise, Swain, Blitzcrank): +15.6 points36:38 Elise killed Lucian (assists: Swain, Blitzcrank): +11.4 points5:28 Dragon: −11.2 points36:34 Jayce killed Nautilus (assists: Swain, Blitzcrank): +10.8 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 37:10 Inhibitor, top lane, by Jayce Your team +18.6 points
  2. 36:39 Zed killed K'Sante (assists: Jayce, Elise, Swain, Blitzcrank) Your team +15.6 points
  3. 36:38 Elise killed Lucian (assists: Swain, Blitzcrank) Your team +11.4 points
  4. 5:28 Dragon Enemy team −11.2 points
  5. 36:34 Jayce killed Nautilus (assists: Swain, Blitzcrank) Your team +10.8 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
24:22 Baron Nashor Enemy team 15% → 11%
Contest whatever the fight odds
You take it and win the fight
42%
Enemy takes it and wins the fight
14%
Enemy takes it, nobody dies
14%
27:48 Soul dragon (Chemtech) Enemy team 24% → 15%
Contest if you win the fight more than 18%
You take it and win the fight
47%
Enemy takes it and wins the fight
8%
Enemy takes it, nobody dies
15%
31:31 Baron Nashor Enemy team 11% → 6%
Contest if you win the fight more than 11%
You take it and win the fight
38%
Enemy takes it and wins the fight
3%
Enemy takes it, nobody dies
6%
35:25 Elder Dragon Enemy team 12% → 5%
Contest if you win the fight more than 1%
You take it and win the fight
39%
Enemy takes it and wins the fight
5%
Enemy takes it, nobody dies
5%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 45% 44.3% 43.5%
Enemy jungle share of minutes 0–14 1.0% 5.5% 4.9%
River share of minutes 0–14 16% 21.2% 22.2%
Top lane share of minutes 0–14 8.7% 5.9% 5.2%
Mid lane share of minutes 0–14 9.7% 7.5% 7.5%
Bot lane share of minutes 0–14 6.1% 4.3% 5.2%
Own base share of minutes 0–14 6.4% 7.0% 7.4%
Dead share of minutes 0–14 7.9% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 20% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.0 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.3 2.9—
Kill participation 48% 57%55%
Deaths from out of sight 50% 25%24%
CS a minute 8.1 8.47—
Gold a minute 430 500—
Damage to champions, per game 30,570 21,08820,947
Damage taken, per game 37,385 26,58527,047
Pings, per game 172 10987.9
HUD pings a game 42 11.6—
Enemy wards destroyed, per 10 minutes 5.3 1.831.5
Own wards the enemy destroyed 60% 32%28%
First full clear done 2:49 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 1 2.11.84
Dragons, enemy team, per game 5 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 2 0.470.48
Enemy turrets destroyed 9 6.1—
Own turrets lost 9 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 2 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:30Turret—
9:20K'Sante K'Sante4 of 10 s
12:16Syndra Syndra2 of 10 s
14:20Syndra Syndra8 of 10 s
15:54Syndra SyndraAll 10 s
17:42Rengar Rengar3 of 10 s
20:40Lucian Lucian8 of 10 s
23:38Rengar Rengar2 of 10 s
28:05Lucian LucianAll 10 s
29:39Lucian Lucian8 of 10 s
35:25Rengar Rengar2 of 10 s