Elise

Agurin on Elise, patch 16.20

Win in 25:47 as jungle

K / D / A
3 / 4 / 2
CS
218
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 25:47

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 22:45 Baron Nashor, enemy team: 30% → 23%; contest if you win the fight more than <0.5%25:17 Yasuo killed Aphelios: +12.6 points6:13 Dragon: −11.3 points25:14 Varus killed Nidalee: +10.4 points25:24 Inhibitor, bot lane, by Sona (assists: Elise): +10.1 points25:35 Elise killed Milio (assists: Sona): +9.1 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 25:17 Yasuo killed Aphelios Your team +12.6 points
  2. 6:13 Dragon Enemy team −11.3 points
  3. 25:14 Varus killed Nidalee Your team +10.4 points
  4. 25:24 Inhibitor, bot lane, by Sona (assists: Elise) Your team +10.1 points
  5. 25:35 Elise killed Milio (assists: Sona) Your team +9.1 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
22:45 Baron Nashor Enemy team 30% → 23%
Contest if you win the fight more than <0.5%
You take it and win the fight
54%
Enemy takes it and wins the fight
22%
Enemy takes it, nobody dies
23%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 42% 44.3% 43.5%
Enemy jungle share of minutes 0–14 5.7% 5.5% 4.9%
River share of minutes 0–14 21% 21.2% 22.2%
Top lane share of minutes 0–14 5.0% 5.9% 5.2%
Mid lane share of minutes 0–14 10% 7.5% 7.5%
Bot lane share of minutes 0–14 6.1% 4.3% 5.2%
Own base share of minutes 0–14 6.4% 7.0% 7.4%
Dead share of minutes 0–14 3.1% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 18% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.0 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.3 2.9—
Kill participation 26% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 8.5 8.47—
Gold a minute 460 500—
Damage to champions, per game 18,413 21,08820,947
Damage taken, per game 24,685 26,58527,047
Pings, per game 95 10987.9
HUD pings a game 14 11.6—
Enemy wards destroyed, per 10 minutes 1.9 1.831.5
Own wards the enemy destroyed 100% 32%28%
First full clear done 2:36 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 3 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 9 6.1—
Own turrets lost 5 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:06Nidalee Nidalee7 of 10 s
5:59Garen Garen6 of 10 s
19:31Nidalee Nidalee8 of 10 s
22:10Aphelios Aphelios7 of 10 s