Jarvan IV

Agurin on Jarvan IV, patch 16.20

Loss in 22:05 as jungle

K / D / A
4 / 6 / 2
CS
155
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 22:05

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 10:35 Dragon: +9.6 points16:00 Lee Sin killed Jarvan IV: −7.4 points12:13 Xayah killed Lucian: +7.1 points7:57 Sion killed Kennen: −7.0 points16:20 Dragon: −6.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 10:35 Dragon Your team +9.6 points
  2. 16:00 Lee Sin killed Jarvan IV Enemy team −7.4 points
  3. 12:13 Xayah killed Lucian Your team +7.1 points
  4. 7:57 Sion killed Kennen Enemy team −7.0 points
  5. 16:20 Dragon Enemy team −6.7 points

Late-game objectives

No Baron, Elder Dragon, soul dragon or Atakhan was taken in this game.

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 49% 44.3% 43.5%
Enemy jungle share of minutes 0–14 3.8% 5.5% 4.9%
River share of minutes 0–14 14% 21.2% 22.2%
Top lane share of minutes 0–14 12% 5.9% 5.2%
Mid lane share of minutes 0–14 6.3% 7.5% 7.5%
Bot lane share of minutes 0–14 3.8% 4.3% 5.2%
Own base share of minutes 0–14 6.9% 7.0% 7.4%
Dead share of minutes 0–14 4.4% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 23% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 4.3 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.0 2.9—
Kill participation 50% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 7.0 8.47—
Gold a minute 419 500—
Damage to champions, per game 9,524 21,08820,947
Damage taken, per game 15,491 26,58527,047
Pings, per game 124 10987.9
HUD pings a game 10 11.6—
Enemy wards destroyed, per 10 minutes 1.8 1.831.5
Own wards the enemy destroyed 27% 32%28%
Enemy camps cleared, before 10:00, per game 2 0.90.98
Dragons, own team, per game 1 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 1 6.1—
Own turrets lost 3 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Red Brambleback, 4–5 camps; first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:18Sion Sion6 of 10 s
11:54Lee Sin Lee Sin9 of 10 s
16:00Lee Sin Lee Sin6 of 10 s
18:17Lee Sin Lee Sin6 of 10 s
20:14Lee Sin Lee SinAll 10 s
21:41Pyke Pyke7 of 10 s