Wukong

Agurin on Wukong, patch 16.20

Loss in 30:45 as jungle

K / D / A
3 / 7 / 4
CS
237
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 30:45

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Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 24:28 Baron Nashor, enemy team: 30% → 22%; contest if you win the fight more than 11%25:58 Yunara killed Gwen (assists: Zac, Galio, Senna): −9.2 points25:56 Lucian killed Galio (assists: Gwen, Wukong, Vladimir, Sona): +9.0 points1:47 Galio killed Vladimir: −8.5 points28:53 Inhibitor, bot lane, by Zac (assists: Yunara, Senna): −8.3 points24:28 Baron Nashor: −8.3 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 25:58 Yunara killed Gwen (assists: Zac, Galio, Senna) Enemy team −9.2 points
  2. 25:56 Lucian killed Galio (assists: Gwen, Wukong, Vladimir, Sona) Your team +9.0 points
  3. 1:47 Galio killed Vladimir Enemy team −8.5 points
  4. 28:53 Inhibitor, bot lane, by Zac (assists: Yunara, Senna) Enemy team −8.3 points
  5. 24:28 Baron Nashor Enemy team −8.3 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
24:28 Baron Nashor Enemy team 30% → 22%
Contest if you win the fight more than 11%
You take it and win the fight
56%
Enemy takes it and wins the fight
18%
Enemy takes it, nobody dies
22%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 51% 44.3% 43.5%
Enemy jungle share of minutes 0–14 3.0% 5.5% 4.9%
River share of minutes 0–14 14% 21.2% 22.2%
Top lane share of minutes 0–14 7.5% 5.9% 5.2%
Mid lane share of minutes 0–14 8.2% 7.5% 7.5%
Bot lane share of minutes 0–14 4.1% 4.3% 5.2%
Own base share of minutes 0–14 7.5% 7.0% 7.4%
Dead share of minutes 0–14 4.6% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 19% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 3.6 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.0 2.9—
Kill participation 33% 57%55%
Deaths from out of sight 29% 25%24%
CS a minute 7.7 8.47—
Gold a minute 404 500—
Damage to champions, per game 15,216 21,08820,947
Damage taken, per game 31,168 26,58527,047
Pings, per game 83 10987.9
HUD pings a game 17 11.6—
Enemy wards destroyed, per 10 minutes 1.6 1.831.5
Own wards the enemy destroyed 21% 32%28%
First full clear done 2:42 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 2 2.11.84
Dragons, enemy team, per game 3 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 4 6.1—
Own turrets lost 9 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
6:16Galio Galio5 of 10 s
12:09Zac Zac6 of 10 s
17:05Sion Sion3 of 10 s
20:21Galio Galio3 of 10 s
23:47Sion Sion10 of 10 s
26:00Zac Zac9 of 10 s
30:23Yunara YunaraAll 10 s