Elise

Agurin on Elise, patch 16.20

Win in 36:03 as jungle

K / D / A
8 / 7 / 11
CS
286
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 36:03

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520253035minute 20:52 Baron Nashor, enemy team: 80% → 73%; contest if you win the fight more than 19%27:38 Baron Nashor, your team: 39% → 50%; contest if you win the fight more than 27%34:31 Baron Nashor, your team: 33% → 48%; contest if you win the fight more than 16%35:32 Fizz killed Fiora (assists: Aatrox, Elise): +16.9 points34:31 Baron Nashor: +15.5 points33:04 Bel'Veth killed Elise (assists: Ahri, Thresh): −13.2 points33:07 Jinx killed Bel'Veth (assists: Aatrox, Elise, Fizz, Janna): +13.2 points35:17 Aatrox killed Bel'Veth (assists: Elise, Jinx, Janna): +11.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 35:32 Fizz killed Fiora (assists: Aatrox, Elise) Your team +16.9 points
  2. 34:31 Baron Nashor Your team +15.5 points
  3. 33:04 Bel'Veth killed Elise (assists: Ahri, Thresh) Enemy team −13.2 points
  4. 33:07 Jinx killed Bel'Veth (assists: Aatrox, Elise, Fizz, Janna) Your team +13.2 points
  5. 35:17 Aatrox killed Bel'Veth (assists: Elise, Jinx, Janna) Your team +11.4 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:52 Baron Nashor Enemy team 80% → 73%
Contest if you win the fight more than 19%
You take it and win the fight
93%
Enemy takes it and wins the fight
75%
Enemy takes it, nobody dies
79%
27:38 Baron Nashor Your team 39% → 50%
Contest if you win the fight more than 27%
You take it and win the fight
54%
Enemy takes it and wins the fight
22%
Enemy takes it, nobody dies
31%
34:31 Baron Nashor Your team 33% → 48%
Contest if you win the fight more than 16%
You take it and win the fight
63%
Enemy takes it and wins the fight
13%
Enemy takes it, nobody dies
22%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 49% 44.3% 43.5%
Enemy jungle share of minutes 0–14 3.9% 5.5% 4.9%
River share of minutes 0–14 18% 21.2% 22.2%
Top lane share of minutes 0–14 13% 5.9% 5.2%
Mid lane share of minutes 0–14 9.5% 7.5% 7.5%
Bot lane share of minutes 0–14 1.0% 4.3% 5.2%
Own base share of minutes 0–14 6.0% 7.0% 7.4%
Dead share of minutes 0–14 0% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 15% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 2.7 2.9—
Kill participation 48% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 7.9 8.47—
Gold a minute 484 500—
Damage to champions, per game 28,628 21,08820,947
Damage taken, per game 37,596 26,58527,047
Pings, per game 154 10987.9
HUD pings a game 8 11.6—
Enemy wards destroyed, per 10 minutes 2.2 1.831.5
Own wards the enemy destroyed 100% 32%28%
First full clear done 2:47 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 3 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 2 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 9 6.1—
Own turrets lost 7 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Raptors, full clear (7 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
16:55Aphelios Aphelios8 of 10 s
20:20Aphelios Aphelios9 of 10 s
21:56Bel'Veth Bel'Veth10 of 10 s
24:09Ahri AhriAll 10 s
27:43Ahri Ahri7 of 10 s
29:36Fiora FioraAll 10 s
33:04Bel'Veth Bel'VethAll 10 s