Lillia

Agurin on Lillia, patch 16.20

Loss in 15:10 as jungle

K / D / A
1 / 2 / 0
CS
117
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 15:10

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015minute 1:24 Bard killed Lucian (assists: Ezreal): −8.0 points2:09 Shen killed Kog'Maw: −6.6 points5:54 Dragon: −5.9 points3:01 Zed killed Naafiri: −5.4 points2:59 Shen killed Kog'Maw: −4.8 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 1:24 Bard killed Lucian (assists: Ezreal) Enemy team −8.0 points
  2. 2:09 Shen killed Kog'Maw Enemy team −6.6 points
  3. 5:54 Dragon Enemy team −5.9 points
  4. 3:01 Zed killed Naafiri Enemy team −5.4 points
  5. 2:59 Shen killed Kog'Maw Enemy team −4.8 points

Late-game objectives

No Baron, Elder Dragon, soul dragon or Atakhan was taken in this game.

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 44% 44.3% 43.5%
Enemy jungle share of minutes 0–14 3.5% 5.5% 4.9%
River share of minutes 0–14 20% 21.2% 22.2%
Top lane share of minutes 0–14 9.1% 5.9% 5.2%
Mid lane share of minutes 0–14 11% 7.5% 7.5%
Bot lane share of minutes 0–14 0.4% 4.3% 5.2%
Own base share of minutes 0–14 7.2% 7.0% 7.4%
Dead share of minutes 0–14 5.0% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 22% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 4.3 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 0.5 2.9—
Kill participation 20% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 7.7 8.47—
Gold a minute 385 500—
Damage to champions, per game 5,023 21,08820,947
Damage taken, per game 13,431 26,58527,047
Pings, per game 45 10987.9
HUD pings a game 14 11.6—
Enemy wards destroyed, per 10 minutes 0.0 1.831.5
Own wards the enemy destroyed 33% 32%28%
First full clear done 2:54 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 0 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 1 6.1—
Own turrets lost 2 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
6:05Zed ZedAll 10 s
12:52Shen Shen9 of 10 s