Agurin on Jarvan IV, patch 16.20
Loss in 32:26 as jungle
- K / D / A
- 7 / 9 / 2
- CS
- 287
- Account
- NAgurin#EU1
- Queue
- Ranked Solo/Duo
- Patch
- 16.20
/ 32:26
- Agurin
- Blue team
- Red team
- The enemy can see Agurin
- A death, for 8 seconds
- Ward Control ward
- Lane minion
- Auto attack Ability hit, with button and damage for Agurin
- Turret Inhibitor Nexus in the team's colour, grey once destroyed (inhibitors with the time until they are back), an orange ring while champions attack it
- Jungle camp: filled while up, half while partly cleared, an outline whose arc fills until it is back once cleared, dashed before it first appears; D dragon, E elder, G void grubs, H herald, B baron, with the time until the next
- ?Ping, for a few seconds, ringed in the pinger's colour; the mark gives its type: ? enemy missing, ! danger or caution, » on my way, + assist me, ▲ push, ‼ all in, an eye vision, • a plain ping
This game against Agurin's usual, minutes 0–14
| Measure | This game | Agurin usually | Challenger junglers |
|---|---|---|---|
| Own jungle share of minutes 0–14 | 41% | 44.3% | 43.5% |
| Enemy jungle share of minutes 0–14 | 12% | 5.5% | 4.9% |
| River share of minutes 0–14 | 20% | 21.2% | 22.2% |
| Top lane share of minutes 0–14 | 5.6% | 5.9% | 5.2% |
| Mid lane share of minutes 0–14 | 7.9% | 7.5% | 7.5% |
| Bot lane share of minutes 0–14 | 0% | 4.3% | 5.2% |
| Own base share of minutes 0–14 | 6.1% | 7.0% | 7.4% |
| Dead share of minutes 0–14 | 8.2% | 4.3% | 4.1% |
| Seen by the enemy share of the time alive in minutes 0–14 | 11% | 17.4% | 18.1% |
| Wards placed per 10 minutes of minutes 0–14 | 5.0 | 2.6 | 2.9 |
| Control wards placed per 10 minutes of minutes 0–14 | 1.4 | 0.72 | 0.54 |
Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.
This game's figures, whole game
| Figure | This game | Agurin usually | Challenger junglers |
|---|---|---|---|
| KDA, kills and assists per death | 1.0 | 2.9 | — |
| Kill participation | 69% | 57% | 55% |
| Deaths from out of sight | 11% | 25% | 24% |
| CS a minute | 8.8 | 8.47 | — |
| Gold a minute | 463 | 500 | — |
| Damage to champions, per game | 22,078 | 21,088 | 20,947 |
| Damage taken, per game | 30,544 | 26,585 | 27,047 |
| Pings, per game | 108 | 109 | 87.9 |
| HUD pings a game | 13 | 11.6 | — |
| Enemy wards destroyed, per 10 minutes | 1.5 | 1.83 | 1.5 |
| Own wards the enemy destroyed | 26% | 32% | 28% |
| First full clear done | 2:52 | 2:51 | 3:00 |
| Enemy camps cleared, before 10:00, per game | 3 | 0.9 | 0.98 |
| Dragons, own team, per game | 2 | 2.1 | 1.84 |
| Dragons, enemy team, per game | 3 | 1.5 | 1.68 |
| Barons, own team, per game | 1 | 0.56 | 0.56 |
| Barons, enemy team, per game | 1 | 0.47 | 0.48 |
| Enemy turrets destroyed | 7 | 6.1 | — |
| Own turrets lost | 12 | 4.8 | — |
| Enemy inhibitors destroyed | 0 | 0.9 | — |
| Own inhibitors lost | 2 | 0.61 | — |
| Opening | From Blue Sentinel, full clear (6 camps); first Scuttle to the own team | ||
Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.
Agurin's deaths
| Time | Killed by | Killer seen in the 10 seconds before |
|---|---|---|
| 7:28 | 7 of 10 s | |
| 9:48 | 7 of 10 s | |
| 13:32 | 9 of 10 s | |
| 15:51 | 5 of 10 s | |
| 20:25 | 9 of 10 s | |
| 21:58 | 9 of 10 s | |
| 25:22 | 6 of 10 s | |
| 27:32 | 7 of 10 s | |
| 30:29 | 2 of 10 s |