Wukong

Agurin on Wukong, patch 16.20

Loss in 34:38 as jungle

K / D / A
16 / 8 / 8
CS
252
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 34:38

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Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 22:43 Soul dragon (Infernal), your team: 72% → 79%; contest if you win the fight more than 36%26:50 Baron Nashor, your team: 77% → 85%; contest if you win the fight more than 43%30:15 Elder Dragon, enemy team: 69% → 52%; contest whatever the fight odds33:11 Baron Nashor, enemy team: 56% → 42%; contest if you win the fight more than 32%30:15 Elder Dragon: −17.2 points33:43 Kog'Maw killed Wukong (assists: Jhin): −15.2 points33:11 Baron Nashor: −13.3 points6:08 Dragon: +12.9 points30:05 Katarina killed Renekton (assists: Sona): +12.6 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 30:15 Elder Dragon Enemy team −17.2 points
  2. 33:43 Kog'Maw killed Wukong (assists: Jhin) Enemy team −15.2 points
  3. 33:11 Baron Nashor Enemy team −13.3 points
  4. 6:08 Dragon Your team +12.9 points
  5. 30:05 Katarina killed Renekton (assists: Sona) Your team +12.6 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
22:43 Soul dragon (Infernal) Your team 72% → 79%
Contest if you win the fight more than 36%
You take it and win the fight
87%
Enemy takes it and wins the fight
52%
Enemy takes it, nobody dies
65%
26:50 Baron Nashor Your team 77% → 85%
Contest if you win the fight more than 43%
You take it and win the fight
93%
Enemy takes it and wins the fight
50%
Enemy takes it, nobody dies
68%
30:15 Elder Dragon Enemy team 69% → 52%
Contest whatever the fight odds
You take it and win the fight
91%
Enemy takes it and wins the fight
41%
Enemy takes it, nobody dies
39%
33:11 Baron Nashor Enemy team 56% → 42%
Contest if you win the fight more than 32%
You take it and win the fight
86%
Enemy takes it and wins the fight
22%
Enemy takes it, nobody dies
42%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 41% 44.3% 43.5%
Enemy jungle share of minutes 0–14 5.5% 5.5% 4.9%
River share of minutes 0–14 24% 21.2% 22.2%
Top lane share of minutes 0–14 5.1% 5.9% 5.2%
Mid lane share of minutes 0–14 7.0% 7.5% 7.5%
Bot lane share of minutes 0–14 6.9% 4.3% 5.2%
Own base share of minutes 0–14 7.4% 7.0% 7.4%
Dead share of minutes 0–14 3.3% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 19% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 4.3 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.0 2.9—
Kill participation 65% 57%55%
Deaths from out of sight 13% 25%24%
CS a minute 7.3 8.47—
Gold a minute 509 500—
Damage to champions, per game 36,856 21,08820,947
Damage taken, per game 50,195 26,58527,047
Pings, per game 205 10987.9
HUD pings a game 24 11.6—
Enemy wards destroyed, per 10 minutes 3.5 1.831.5
Own wards the enemy destroyed 26% 32%28%
First full clear done 2:53 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 5 6.1—
Own turrets lost 9 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 2 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
12:04Vayne Vayne10 of 10 s
14:20Kog'Maw Kog'MawAll 10 s
19:49Renekton Renekton5 of 10 s
21:25Kog'Maw Kog'MawAll 10 s
27:45Kog'Maw Kog'Maw8 of 10 s
29:28Kog'Maw Kog'Maw6 of 10 s
31:35Kog'Maw Kog'Maw10 of 10 s
33:43Kog'Maw Kog'Maw4 of 10 s