Elise

Agurin on Elise, patch 16.20

Win in 17:36 as support

K / D / A
5 / 3 / 3
CS
41
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 17:36

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015minute 10:36 Outer turret, mid lane, by Tristana: +8.5 points3:19 Kog'Maw killed LeBlanc: +6.2 points3:19 Naafiri killed Kog'Maw (assists: Kalista, LeBlanc): −6.2 points3:55 Naafiri killed Elise (assists: Kalista): −5.6 points3:03 Tristana killed Locke: +5.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 10:36 Outer turret, mid lane, by Tristana Your team +8.5 points
  2. 3:19 Kog'Maw killed LeBlanc Your team +6.2 points
  3. 3:19 Naafiri killed Kog'Maw (assists: Kalista, LeBlanc) Enemy team −6.2 points
  4. 3:55 Naafiri killed Elise (assists: Kalista) Enemy team −5.6 points
  5. 3:03 Tristana killed Locke Your team +5.4 points

Late-game objectives

No Baron, Elder Dragon, soul dragon or Atakhan was taken in this game.

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger supports
Bot lane share of minutes 0–14 57% 44% 48%
River share of minutes 0–14 12% 18% 17.4%
Own jungle share of minutes 0–14 1.4% 2.5% 6.0%
Enemy jungle share of minutes 0–14 3.6% 7% 3.2%
Mid lane share of minutes 0–14 4.2% 6% 8.4%
Top lane share of minutes 0–14 6.0% 7% 2.5%
Own base share of minutes 0–14 9.5% 9.7% 9.7%
Dead share of minutes 0–14 6.3% 5% 4.4%
Seen by the enemy share of the time alive in minutes 0–14 52% 46% 48.8%
Wards placed per 10 minutes of minutes 0–14 7.9 8.3 8.1
Control wards placed per 10 minutes of minutes 0–14 0.7 0.9 1.1

Agurin usually: the figure over 9 ranked solo games as support. Challenger supports: every player-game of supports ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usually
KDA, kills and assists per death 2.7 2.2
Kill participation 40% 54%
Deaths from out of sight 0% 18%
CS a minute 2.3 2.0
Gold a minute 368 381
Damage to champions, per game 8,410 14,807
Damage taken, per game 11,913 18,392
Pings, per game 40 75.4
HUD pings a game 3 6.0
Enemy wards destroyed, per 10 minutes 1.7 2.7
Own wards the enemy destroyed 21% 25%
Enemy camps cleared, before 10:00, per game 1 —
Dragons, own team, per game 1 1.4
Dragons, enemy team, per game 0 1.3
Barons, own team, per game 0 0.2
Barons, enemy team, per game 0 0.3
Enemy turrets destroyed 4 5.0
Own turrets lost 0 3.3
Enemy inhibitors destroyed 0 1.0
Own inhibitors lost 0 0.4
OpeningFrom Blue Sentinel, 1–2 camps; first Scuttle to the enemy team

Agurin usually: the figure over 9 ranked solo games as support.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:55Naafiri Naafiri6 of 10 s
8:39Kalista Kalista8 of 10 s
11:38Kalista Kalista10 of 10 s