Jarvan IV

Agurin on Jarvan IV, patch 16.20

Win in 28:47 as jungle

K / D / A
10 / 6 / 14
CS
261
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 28:47

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 24:15 Baron Nashor, your team: 93% → 96%; contest if you win the fight more than 65%22:43 Dragon: +9.8 points18:16 Gragas killed Kassadin (assists: Jarvan IV, Morgana): +8.9 points18:19 Jarvan IV killed Elise (assists: Gragas, Morgana): +8.3 points3:05 Gragas killed Ambessa: +8.0 points22:14 Lux killed Ambessa (assists: Morgana): +7.1 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 22:43 Dragon Your team +9.8 points
  2. 18:16 Gragas killed Kassadin (assists: Jarvan IV, Morgana) Your team +8.9 points
  3. 18:19 Jarvan IV killed Elise (assists: Gragas, Morgana) Your team +8.3 points
  4. 3:05 Gragas killed Ambessa Your team +8.0 points
  5. 22:14 Lux killed Ambessa (assists: Morgana) Your team +7.1 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
24:15 Baron Nashor Your team 93% → 96%
Contest if you win the fight more than 65%
You take it and win the fight
96%
Enemy takes it and wins the fight
80%
Enemy takes it, nobody dies
90%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 41% 44.3% 43.5%
Enemy jungle share of minutes 0–14 12% 5.5% 4.9%
River share of minutes 0–14 18% 21.2% 22.2%
Top lane share of minutes 0–14 6.2% 5.9% 5.2%
Mid lane share of minutes 0–14 5.5% 7.5% 7.5%
Bot lane share of minutes 0–14 4.3% 4.3% 5.2%
Own base share of minutes 0–14 6.2% 7.0% 7.4%
Dead share of minutes 0–14 7.6% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 19% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 5.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 4.0 2.9—
Kill participation 67% 57%55%
Deaths from out of sight 17% 25%24%
CS a minute 9.1 8.47—
Gold a minute 543 500—
Damage to champions, per game 32,737 21,08820,947
Damage taken, per game 25,654 26,58527,047
Pings, per game 136 10987.9
HUD pings a game 20 11.6—
Enemy wards destroyed, per 10 minutes 2.1 1.831.5
Own wards the enemy destroyed 23% 32%28%
First full clear done 2:52 2:513:00
Enemy camps cleared, before 10:00, per game 2 0.90.98
Dragons, own team, per game 3 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 9 6.1—
Own turrets lost 1 4.8—
Enemy inhibitors destroyed 2 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
6:05Kassadin Kassadin10 of 10 s
8:34Yasuo Yasuo4 of 10 s
12:26Elise Elise7 of 10 s
24:33Kassadin Kassadin9 of 10 s
26:24Kassadin KassadinAll 10 s
28:07Elise Elise6 of 10 s