Karma

Agurin on Karma, patch 16.20

Win in 24:36 as top

K / D / A
5 / 3 / 7
CS
183
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 24:36

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 22:40 Baron Nashor, your team: 96% → 98%; contest if you win the fight more than 40%1:28 Karma killed Varus (assists: Master Yi): +8.6 points3:09 Yasuo killed Ezreal (assists: Zeri, Senna): +5.8 points2:49 Galio killed Master Yi (assists: Wukong, Ezreal, Rakan): −5.2 points3:01 Yasuo killed Wukong (assists: Senna): +4.5 points11:13 Outer turret, mid lane, by Yasuo: +4.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 1:28 Karma killed Varus (assists: Master Yi) Your team +8.6 points
  2. 3:09 Yasuo killed Ezreal (assists: Zeri, Senna) Your team +5.8 points
  3. 2:49 Galio killed Master Yi (assists: Wukong, Ezreal, Rakan) Enemy team −5.2 points
  4. 3:01 Yasuo killed Wukong (assists: Senna) Your team +4.5 points
  5. 11:13 Outer turret, mid lane, by Yasuo Your team +4.4 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
22:40 Baron Nashor Your team 96% → 98%
Contest if you win the fight more than 40%
You take it and win the fight
98%
Enemy takes it and wins the fight
93%
Enemy takes it, nobody dies
95%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger top laners
Top lane share of minutes 0–14 83% 72% 77.0%
River share of minutes 0–14 5.0% 7% 4.7%
Own jungle share of minutes 0–14 0% 1.2% 1.1%
Enemy jungle share of minutes 0–14 1.8% 2% 0.9%
Mid lane share of minutes 0–14 0% 2% 0.9%
Bot lane share of minutes 0–14 0% 1% 1.2%
Own base share of minutes 0–14 6.4% 8.1% 8.5%
Dead share of minutes 0–14 3.3% 6% 5.7%
Seen by the enemy share of the time alive in minutes 0–14 72% 63% 63.9%
Wards placed per 10 minutes of minutes 0–14 3.6 3.5 3.48
Control wards placed per 10 minutes of minutes 0–14 0.7 0.2 0.21

Agurin usually: the figure over 9 ranked solo games as top. Challenger top laners: every player-game of top laners ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usually
KDA, kills and assists per death 4.0 2.2
Kill participation 38% 44%
Deaths from out of sight 67% 22%
CS a minute 7.4 6.6
Gold a minute 417 385
Damage to champions, per game 16,250 17,392
Damage taken, per game 17,139 18,588
Pings, per game 55 41.6
HUD pings a game 11 6.7
Enemy wards destroyed, per 10 minutes 0.8 0.7
Own wards the enemy destroyed 44% 31%
Dragons, own team, per game 2 1.6
Dragons, enemy team, per game 1 1.6
Barons, own team, per game 1 0.7
Barons, enemy team, per game 0 0.1
Enemy turrets destroyed 9 5.9
Own turrets lost 2 4.9
Enemy inhibitors destroyed 1 0.9
Own inhibitors lost 0 0.4

Agurin usually: the figure over 9 ranked solo games as top.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
10:57Wukong Wukong9 of 10 s
17:56Varus Varus2 of 10 s
20:31Galio Galio3 of 10 s