Jarvan IV

Agurin on Jarvan IV, patch 16.20

Win in 25:20 as jungle

K / D / A
13 / 6 / 9
CS
210
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 25:20

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 23:39 Baron Nashor, your team: 80% → 87%; contest if you win the fight more than 46%11:19 Dragon: +9.0 points21:29 Jarvan IV killed Locke (assists: Zed, Brand, Zilean): +8.6 points21:23 Brand killed Pyke (assists: Jarvan IV, Zilean): +8.4 points12:55 Zed killed Hecarim (assists: Jarvan IV, Zilean): +7.7 points23:39 Baron Nashor: +7.1 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 11:19 Dragon Your team +9.0 points
  2. 21:29 Jarvan IV killed Locke (assists: Zed, Brand, Zilean) Your team +8.6 points
  3. 21:23 Brand killed Pyke (assists: Jarvan IV, Zilean) Your team +8.4 points
  4. 12:55 Zed killed Hecarim (assists: Jarvan IV, Zilean) Your team +7.7 points
  5. 23:39 Baron Nashor Your team +7.1 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
23:39 Baron Nashor Your team 80% → 87%
Contest if you win the fight more than 46%
You take it and win the fight
87%
Enemy takes it and wins the fight
57%
Enemy takes it, nobody dies
71%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 44% 44.3% 43.5%
Enemy jungle share of minutes 0–14 2.1% 5.5% 4.9%
River share of minutes 0–14 23% 21.2% 22.2%
Top lane share of minutes 0–14 2.5% 5.9% 5.2%
Mid lane share of minutes 0–14 6.6% 7.5% 7.5%
Bot lane share of minutes 0–14 2.1% 4.3% 5.2%
Own base share of minutes 0–14 7.6% 7.0% 7.4%
Dead share of minutes 0–14 12% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 12% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 3.6 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.7 2.9—
Kill participation 92% 57%55%
Deaths from out of sight 50% 25%24%
CS a minute 8.3 8.47—
Gold a minute 645 500—
Damage to champions, per game 26,940 21,08820,947
Damage taken, per game 24,957 26,58527,047
Pings, per game 111 10987.9
HUD pings a game 8 11.6—
Enemy wards destroyed, per 10 minutes 0.4 1.831.5
Own wards the enemy destroyed 18% 32%28%
First full clear done 2:44 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 2 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 7 6.1—
Own turrets lost 5 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
5:47Vayne Vayne10 of 10 s
9:58Locke LockeAll 10 s
11:27Ahri Ahri3 of 10 s
13:10Pyke Pyke1 of 10 s
17:47Ahri Ahri1 of 10 s
25:15Locke LockeAll 10 s