Jarvan IV

Agurin on Jarvan IV, patch 16.20

Loss in 37:45 as jungle

K / D / A
10 / 8 / 14
CS
316
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 37:45

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Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520253035minute 22:42 Baron Nashor, enemy team: 12% → 7%; contest whatever the fight odds29:50 Baron Nashor, enemy team: 15% → 10%; contest if you win the fight more than 7%36:04 Baron Nashor, enemy team: 19% → 7%; contest if you win the fight more than 8%31:00 Syndra killed Viktor (assists: Jarvan IV): +14.0 points30:55 Jarvan IV killed Teemo (assists: Jayce, Syndra): +11.2 points29:22 Syndra killed Teemo (assists: Jarvan IV, Ezreal): +11.1 points36:04 Baron Nashor: −11.1 points37:22 Galio killed Jayce (assists: Teemo, Viktor, Nautilus): −11.0 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 31:00 Syndra killed Viktor (assists: Jarvan IV) Your team +14.0 points
  2. 30:55 Jarvan IV killed Teemo (assists: Jayce, Syndra) Your team +11.2 points
  3. 29:22 Syndra killed Teemo (assists: Jarvan IV, Ezreal) Your team +11.1 points
  4. 36:04 Baron Nashor Enemy team −11.1 points
  5. 37:22 Galio killed Jayce (assists: Teemo, Viktor, Nautilus) Enemy team −11.0 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
22:42 Baron Nashor Enemy team 12% → 7%
Contest whatever the fight odds
You take it and win the fight
26%
Enemy takes it and wins the fight
8%
Enemy takes it, nobody dies
7%
29:50 Baron Nashor Enemy team 15% → 10%
Contest if you win the fight more than 7%
You take it and win the fight
48%
Enemy takes it and wins the fight
8%
Enemy takes it, nobody dies
11%
36:04 Baron Nashor Enemy team 19% → 7%
Contest if you win the fight more than 8%
You take it and win the fight
54%
Enemy takes it and wins the fight
4%
Enemy takes it, nobody dies
7%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 50% 44.3% 43.5%
Enemy jungle share of minutes 0–14 2.9% 5.5% 4.9%
River share of minutes 0–14 17% 21.2% 22.2%
Top lane share of minutes 0–14 2.5% 5.9% 5.2%
Mid lane share of minutes 0–14 4.8% 7.5% 7.5%
Bot lane share of minutes 0–14 12% 4.3% 5.2%
Own base share of minutes 0–14 7.4% 7.0% 7.4%
Dead share of minutes 0–14 3.9% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 13% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 5.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.0 2.9—
Kill participation 83% 57%55%
Deaths from out of sight 50% 25%24%
CS a minute 8.4 8.47—
Gold a minute 503 500—
Damage to champions, per game 31,415 21,08820,947
Damage taken, per game 36,982 26,58527,047
Pings, per game 204 10987.9
HUD pings a game 31 11.6—
Enemy wards destroyed, per 10 minutes 1.6 1.831.5
Own wards the enemy destroyed 26% 32%28%
First full clear done 2:50 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 3 2.11.84
Dragons, enemy team, per game 3 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 3 0.470.48
Enemy turrets destroyed 4 6.1—
Own turrets lost 11 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 6 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
12:39Rengar Rengar4 of 10 s
14:37Nautilus Nautilus5 of 10 s
16:16Rengar Rengar7 of 10 s
19:26Galio GalioAll 10 s
21:58Galio Galio4 of 10 s
24:31Teemo Teemo9 of 10 s
31:28Rengar Rengar2 of 10 s
37:23Teemo TeemoAll 10 s