Jarvan IV

Agurin on Jarvan IV, patch 16.20

Loss in 27:59 as jungle

K / D / A
2 / 7 / 5
CS
248
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 27:59

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 24:16 Baron Nashor, enemy team: 21% → 14%; contest if you win the fight more than 16%17:36 Sivir killed Qiyana (assists: Jarvan IV): +7.1 points16:29 Dragon: +7.0 points24:16 Baron Nashor: −7.0 points17:36 Hwei killed Jarvan IV (assists: Qiyana, Sona): −6.9 points20:21 Qiyana killed Sivir: −6.5 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 17:36 Sivir killed Qiyana (assists: Jarvan IV) Your team +7.1 points
  2. 16:29 Dragon Your team +7.0 points
  3. 24:16 Baron Nashor Enemy team −7.0 points
  4. 17:36 Hwei killed Jarvan IV (assists: Qiyana, Sona) Enemy team −6.9 points
  5. 20:21 Qiyana killed Sivir Enemy team −6.5 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
24:16 Baron Nashor Enemy team 21% → 14%
Contest if you win the fight more than 16%
You take it and win the fight
42%
Enemy takes it and wins the fight
8%
Enemy takes it, nobody dies
14%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 50% 44.3% 43.5%
Enemy jungle share of minutes 0–14 2.5% 5.5% 4.9%
River share of minutes 0–14 24% 21.2% 22.2%
Top lane share of minutes 0–14 4.6% 5.9% 5.2%
Mid lane share of minutes 0–14 10% 7.5% 7.5%
Bot lane share of minutes 0–14 0% 4.3% 5.2%
Own base share of minutes 0–14 6.8% 7.0% 7.4%
Dead share of minutes 0–14 2.4% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 16% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 3.6 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.0 2.9—
Kill participation 54% 57%55%
Deaths from out of sight 71% 25%24%
CS a minute 8.9 8.47—
Gold a minute 424 500—
Damage to champions, per game 9,871 21,08820,947
Damage taken, per game 23,331 26,58527,047
Pings, per game 118 10987.9
HUD pings a game 19 11.6—
Enemy wards destroyed, per 10 minutes 1.8 1.831.5
Own wards the enemy destroyed 33% 32%28%
First full clear done 2:45 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 1 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 4 6.1—
Own turrets lost 7 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
9:12Orianna Orianna6 of 10 s
14:24Orianna Orianna4 of 10 s
17:36Hwei Hwei10 of 10 s
19:55Qiyana Qiyana3 of 10 s
22:08Hwei Hwei5 of 10 s
23:15Qiyana Qiyana1 of 10 s
27:14Hwei Hwei4 of 10 s