Diana

Agurin on Diana, patch 16.20

Loss in 16:40 as jungle

K / D / A
6 / 4 / 2
CS
127
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 16:40

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015minute 3:20 Lux killed Aphelios (assists: Alistar): −5.6 points3:03 Lillia killed Tahm Kench (assists: Lux, Alistar): −5.5 points3:28 Nidalee killed Yasuo: +5.2 points3:47 Diana killed Lillia (assists: Nidalee): +4.6 points10:12 Diana killed Yasuo (assists: Nidalee, Tahm Kench): +4.5 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 3:20 Lux killed Aphelios (assists: Alistar) Enemy team −5.6 points
  2. 3:03 Lillia killed Tahm Kench (assists: Lux, Alistar) Enemy team −5.5 points
  3. 3:28 Nidalee killed Yasuo Your team +5.2 points
  4. 3:47 Diana killed Lillia (assists: Nidalee) Your team +4.6 points
  5. 10:12 Diana killed Yasuo (assists: Nidalee, Tahm Kench) Your team +4.5 points

Late-game objectives

No Baron, Elder Dragon, soul dragon or Atakhan was taken in this game.

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 42% 44.3% 43.5%
Enemy jungle share of minutes 0–14 3.1% 5.5% 4.9%
River share of minutes 0–14 16% 21.2% 22.2%
Top lane share of minutes 0–14 2.0% 5.9% 5.2%
Mid lane share of minutes 0–14 12% 7.5% 7.5%
Bot lane share of minutes 0–14 12% 4.3% 5.2%
Own base share of minutes 0–14 7.3% 7.0% 7.4%
Dead share of minutes 0–14 6.0% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 22% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 2.1 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 2.0 2.9—
Kill participation 50% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 7.6 8.47—
Gold a minute 460 500—
Damage to champions, per game 16,222 21,08820,947
Damage taken, per game 15,862 26,58527,047
Pings, per game 58 10987.9
HUD pings a game 8 11.6—
Enemy wards destroyed, per 10 minutes 1.8 1.831.5
Own wards the enemy destroyed 0% 32%28%
First full clear done 2:54 2:513:00
Enemy camps cleared, before 10:00, per game 2 0.90.98
Dragons, own team, per game 1 2.11.84
Dragons, enemy team, per game 0 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 0 6.1—
Own turrets lost 2 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
12:21Lux Lux7 of 10 s
13:41Lillia LilliaAll 10 s
15:03Yasuo YasuoAll 10 s
16:21Lux Lux10 of 10 s