Elise

Agurin on Elise, patch 16.21

Win in 46:07 as jungle

K / D / A
19 / 8 / 10
CS
336
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 46:07

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Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%010203040minute 20:22 Baron Nashor, your team: 66% → 74%; contest if you win the fight more than 37%26:27 Baron Nashor, your team: 81% → 88%; contest if you win the fight more than 43%32:54 Baron Nashor, enemy team: 42% → 24%; contest if you win the fight more than 9%33:15 Soul dragon (Infernal), your team: 42% → 53%; contest if you win the fight more than 10%39:39 Elder Dragon, enemy team: 69% → 59%; contest if you win the fight more than 28%40:25 Baron Nashor, enemy team: 68% → 48%; contest if you win the fight more than 38%45:55 Elder Dragon, enemy team: 87% → 74%; contest if you win the fight more than 61%44:23 Elise killed Tristana: +23.3 points41:21 Tristana killed Elise (assists: Alistar): −22.8 points41:49 Tristana killed Heimerdinger (assists: Alistar): −22.5 points41:49 Corki killed Tristana (assists: Heimerdinger, Bard): +22.4 points45:56 Sylas killed Bard (assists: Zyra): −21.3 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 44:23 Elise killed Tristana Your team +23.3 points
  2. 41:21 Tristana killed Elise (assists: Alistar) Enemy team −22.8 points
  3. 41:49 Tristana killed Heimerdinger (assists: Alistar) Enemy team −22.5 points
  4. 41:49 Corki killed Tristana (assists: Heimerdinger, Bard) Your team +22.4 points
  5. 45:56 Sylas killed Bard (assists: Zyra) Enemy team −21.3 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:22 Baron Nashor Your team 66% → 74%
Contest if you win the fight more than 37%
You take it and win the fight
82%
Enemy takes it and wins the fight
50%
Enemy takes it, nobody dies
62%
26:27 Baron Nashor Your team 81% → 88%
Contest if you win the fight more than 43%
You take it and win the fight
95%
Enemy takes it and wins the fight
56%
Enemy takes it, nobody dies
73%
32:54 Baron Nashor Enemy team 42% → 24%
Contest if you win the fight more than 9%
You take it and win the fight
79%
Enemy takes it and wins the fight
18%
Enemy takes it, nobody dies
24%
33:15 Soul dragon (Infernal) Your team 42% → 53%
Contest if you win the fight more than 10%
You take it and win the fight
70%
Enemy takes it and wins the fight
19%
Enemy takes it, nobody dies
24%
39:39 Elder Dragon Enemy team 69% → 59%
Contest if you win the fight more than 28%
You take it and win the fight
93%
Enemy takes it and wins the fight
45%
Enemy takes it, nobody dies
59%
40:25 Baron Nashor Enemy team 68% → 48%
Contest if you win the fight more than 38%
You take it and win the fight
94%
Enemy takes it and wins the fight
20%
Enemy takes it, nobody dies
48%
45:55 Elder Dragon Enemy team 87% → 74%
Contest if you win the fight more than 61%
You take it and win the fight
98%
Enemy takes it and wins the fight
36%
Enemy takes it, nobody dies
74%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 43% 44.3% 43.5%
Enemy jungle share of minutes 0–14 2.4% 5.5% 4.9%
River share of minutes 0–14 27% 21.2% 22.2%
Top lane share of minutes 0–14 5.0% 5.9% 5.2%
Mid lane share of minutes 0–14 5.8% 7.5% 7.5%
Bot lane share of minutes 0–14 10% 4.3% 5.2%
Own base share of minutes 0–14 6.3% 7.0% 7.4%
Dead share of minutes 0–14 0% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 26% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.6 2.9—
Kill participation 62% 57%55%
Deaths from out of sight 13% 25%24%
CS a minute 7.3 8.47—
Gold a minute 553 500—
Damage to champions, per game 67,613 21,08820,947
Damage taken, per game 55,914 26,58527,047
Pings, per game 281 10987.9
Enemy wards destroyed, per 10 minutes 2.4 1.831.5
Own wards the enemy destroyed 67% 32%28%
First full clear done 2:47 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 4 1.51.68
Barons, own team, per game 2 0.560.56
Barons, enemy team, per game 2 0.470.48
Enemy turrets destroyed 12 6.1—
Own turrets lost 7 4.8—
Enemy inhibitors destroyed 6 0.9—
Own inhibitors lost 2 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
17:23Lee Sin Lee Sin1 of 10 s
24:17Tristana TristanaAll 10 s
27:38Zyra ZyraAll 10 s
31:45Tristana TristanaAll 10 s
33:30Lee Sin Lee Sin9 of 10 s
37:09Lee Sin Lee Sin5 of 10 s
38:53Sylas SylasAll 10 s
41:21Tristana Tristana6 of 10 s