Kha'Zix

Agurin on Kha'Zix, patch 16.21

Loss in 28:41 as jungle

K / D / A
6 / 6 / 6
CS
241
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 28:41

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 22:49 Baron Nashor, enemy team: 5% → 2%; contest if you win the fight more than 4%1:48 Yasuo killed Zaahen: −6.5 points10:20 Dragon: −6.1 points3:34 Vayne killed Swain (assists: Kindred, Sylas): −6.0 points21:15 Swain killed Kindred (assists: Zaahen, Kha'Zix, Twisted Fate): +5.8 points3:23 Pantheon killed Sylas (assists: Swain): +5.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 1:48 Yasuo killed Zaahen Enemy team −6.5 points
  2. 10:20 Dragon Enemy team −6.1 points
  3. 3:34 Vayne killed Swain (assists: Kindred, Sylas) Enemy team −6.0 points
  4. 21:15 Swain killed Kindred (assists: Zaahen, Kha'Zix, Twisted Fate) Your team +5.8 points
  5. 3:23 Pantheon killed Sylas (assists: Swain) Your team +5.7 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
22:49 Baron Nashor Enemy team 5% → 2%
Contest if you win the fight more than 4%
You take it and win the fight
13%
Enemy takes it and wins the fight
2%
Enemy takes it, nobody dies
2%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 48% 44.3% 43.5%
Enemy jungle share of minutes 0–14 3.3% 5.5% 4.9%
River share of minutes 0–14 16% 21.2% 22.2%
Top lane share of minutes 0–14 13% 5.9% 5.2%
Mid lane share of minutes 0–14 8.6% 7.5% 7.5%
Bot lane share of minutes 0–14 0.8% 4.3% 5.2%
Own base share of minutes 0–14 6.9% 7.0% 7.4%
Dead share of minutes 0–14 3.3% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 21% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 3.6 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.0 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 2.0 2.9—
Kill participation 63% 57%55%
Deaths from out of sight 33% 25%24%
CS a minute 8.4 8.47—
Gold a minute 532 500—
Damage to champions, per game 25,309 21,08820,947
Damage taken, per game 26,626 26,58527,047
Pings, per game 156 10987.9
Enemy wards destroyed, per 10 minutes 3.5 1.831.5
Own wards the enemy destroyed 31% 32%28%
First full clear done 2:56 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 1 2.11.84
Dragons, enemy team, per game 3 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 4 6.1—
Own turrets lost 9 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
12:07Sylas Sylas8 of 10 s
14:00Vayne Vayne3 of 10 s
16:14Sylas Sylas7 of 10 s
22:17Sylas Sylas3 of 10 s
24:54Sylas SylasAll 10 s
27:57Sylas Sylas5 of 10 s