Elise

Agurin on Elise, patch 16.21

Win in 35:47 as jungle

K / D / A
8 / 5 / 21
CS
291
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 35:47

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Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520253035minute 20:28 Baron Nashor, your team: 81% → 84%; contest if you win the fight more than 41%27:29 Baron Nashor, your team: 89% → 92%; contest if you win the fight more than 28%34:35 Soul dragon (Hextech), your team: 84% → 90%; contest if you win the fight more than 66%31:10 Yone killed Anivia (assists: Syndra): −10.6 points34:11 Kalista killed Syndra (assists: Elise, Anivia, Renata Glasc): +10.1 points31:01 Gnar killed Kai'Sa (assists: Elise): +9.6 points2:13 Anivia killed Syndra: +6.8 points31:28 Syndra killed Gnar (assists: Lee Sin, Blitzcrank): −6.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 31:10 Yone killed Anivia (assists: Syndra) Enemy team −10.6 points
  2. 34:11 Kalista killed Syndra (assists: Elise, Anivia, Renata Glasc) Your team +10.1 points
  3. 31:01 Gnar killed Kai'Sa (assists: Elise) Your team +9.6 points
  4. 2:13 Anivia killed Syndra Your team +6.8 points
  5. 31:28 Syndra killed Gnar (assists: Lee Sin, Blitzcrank) Enemy team −6.7 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:28 Baron Nashor Your team 81% → 84%
Contest if you win the fight more than 41%
You take it and win the fight
90%
Enemy takes it and wins the fight
66%
Enemy takes it, nobody dies
76%
27:29 Baron Nashor Your team 89% → 92%
Contest if you win the fight more than 28%
You take it and win the fight
97%
Enemy takes it and wins the fight
76%
Enemy takes it, nobody dies
82%
34:35 Soul dragon (Hextech) Your team 84% → 90%
Contest if you win the fight more than 66%
You take it and win the fight
93%
Enemy takes it and wins the fight
58%
Enemy takes it, nobody dies
81%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 36% 44.3% 43.5%
Enemy jungle share of minutes 0–14 18% 5.5% 4.9%
River share of minutes 0–14 15% 21.2% 22.2%
Top lane share of minutes 0–14 6.4% 5.9% 5.2%
Mid lane share of minutes 0–14 5.1% 7.5% 7.5%
Bot lane share of minutes 0–14 9.3% 4.3% 5.2%
Own base share of minutes 0–14 6.6% 7.0% 7.4%
Dead share of minutes 0–14 3.8% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 24% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 1.4 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 5.8 2.9—
Kill participation 66% 57%55%
Deaths from out of sight 40% 25%24%
CS a minute 8.1 8.47—
Gold a minute 500 500—
Damage to champions, per game 35,212 21,08820,947
Damage taken, per game 37,222 26,58527,047
Pings, per game 206 10987.9
Enemy wards destroyed, per 10 minutes 4.5 1.831.5
Own wards the enemy destroyed 80% 32%28%
First full clear done 2:36 2:513:00
Enemy camps cleared, before 10:00, per game 3 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 2 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 10 6.1—
Own turrets lost 5 4.8—
Enemy inhibitors destroyed 3 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
13:28Kai'Sa Kai'SaAll 10 s
16:39Yone YoneAll 10 s
23:02Kai'Sa Kai'Sa3 of 10 s
26:39Kai'Sa Kai'Sa8 of 10 s
29:32Blitzcrank Blitzcrank1 of 10 s