Elise

Agurin on Elise, patch 16.21

Loss in 32:20 as jungle

K / D / A
10 / 6 / 9
CS
265
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 32:20

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Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 21:10 Baron Nashor, your team: 82% → 88%; contest if you win the fight more than 51%23:12 Soul dragon (Ocean), your team: 96% → 100%; contest if you win the fight more than 59%28:54 Baron Nashor, enemy team: 71% → 61%; contest if you win the fight more than 25%30:12 Elder Dragon, enemy team: 47% → 25%; contest if you win the fight more than 1%30:12 Elder Dragon: −22.3 points32:05 Urgot killed Aphelios (assists: Quinn, Zeri, Nautilus): −14.0 points29:20 Quinn killed Ambessa (assists: Urgot, Akali): −13.4 points29:18 Elise killed Zeri (assists: Aphelios): +13.4 points29:25 Urgot killed Elise (assists: Quinn, Akali): −13.3 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 30:12 Elder Dragon Enemy team −22.3 points
  2. 32:05 Urgot killed Aphelios (assists: Quinn, Zeri, Nautilus) Enemy team −14.0 points
  3. 29:20 Quinn killed Ambessa (assists: Urgot, Akali) Enemy team −13.4 points
  4. 29:18 Elise killed Zeri (assists: Aphelios) Your team +13.4 points
  5. 29:25 Urgot killed Elise (assists: Quinn, Akali) Enemy team −13.3 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:10 Baron Nashor Your team 82% → 88%
Contest if you win the fight more than 51%
You take it and win the fight
92%
Enemy takes it and wins the fight
72%
Enemy takes it, nobody dies
82%
23:12 Soul dragon (Ocean) Your team 96% → 100%
Contest if you win the fight more than 59%
You take it and win the fight
100%
Enemy takes it and wins the fight
88%
Enemy takes it, nobody dies
95%
28:54 Baron Nashor Enemy team 71% → 61%
Contest if you win the fight more than 25%
You take it and win the fight
88%
Enemy takes it and wins the fight
44%
Enemy takes it, nobody dies
55%
30:12 Elder Dragon Enemy team 47% → 25%
Contest if you win the fight more than 1%
You take it and win the fight
85%
Enemy takes it and wins the fight
24%
Enemy takes it, nobody dies
25%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 45% 44.3% 43.5%
Enemy jungle share of minutes 0–14 4.1% 5.5% 4.9%
River share of minutes 0–14 20% 21.2% 22.2%
Top lane share of minutes 0–14 9.2% 5.9% 5.2%
Mid lane share of minutes 0–14 6.2% 7.5% 7.5%
Bot lane share of minutes 0–14 2.1% 4.3% 5.2%
Own base share of minutes 0–14 6.3% 7.0% 7.4%
Dead share of minutes 0–14 6.4% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 12% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.0 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.2 2.9—
Kill participation 59% 57%55%
Deaths from out of sight 33% 25%24%
CS a minute 8.2 8.47—
Gold a minute 500 500—
Damage to champions, per game 28,223 21,08820,947
Damage taken, per game 36,554 26,58527,047
Pings, per game 152 10987.9
Enemy wards destroyed, per 10 minutes 1.9 1.831.5
Own wards the enemy destroyed 75% 32%28%
First full clear done 2:38 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 7 6.1—
Own turrets lost 7 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
9:03Akali Akali5 of 10 s
11:14Quinn Quinn5 of 10 s
23:57Urgot UrgotAll 10 s
27:31Urgot Urgot8 of 10 s
29:25Urgot Urgot4 of 10 s
32:06Quinn Quinn7 of 10 s