Diana

Agurin on Diana, patch 16.21

Loss in 38:59 as jungle

K / D / A
19 / 6 / 12
CS
337
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 38:59

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520253035minute 22:02 Baron Nashor, your team: 77% → 84%; contest if you win the fight more than 34%23:33 Soul dragon (Infernal), your team: 93% → 97%; contest if you win the fight more than 44%31:02 Elder Dragon, enemy team: 92% → 82%; contest if you win the fight more than 55%31:23 Baron Nashor, your team: 78% → 90%; contest if you win the fight more than 45%37:49 Elder Dragon, enemy team: 84% → 76%; contest if you win the fight more than 56%38:00 K'Sante killed Diana (assists: Qiyana, Kog'Maw): −19.2 points38:11 K'Sante killed Jayce (assists: Kog'Maw): −17.3 points38:01 Jayce killed Qiyana (assists: Diana, Zilean): +15.9 points37:57 Syndra killed Jhin (assists: Leona): −15.9 points38:44 Syndra killed Lissandra (assists: K'Sante, Kog'Maw, Leona): −13.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 38:00 K'Sante killed Diana (assists: Qiyana, Kog'Maw) Enemy team −19.2 points
  2. 38:11 K'Sante killed Jayce (assists: Kog'Maw) Enemy team −17.3 points
  3. 38:01 Jayce killed Qiyana (assists: Diana, Zilean) Your team +15.9 points
  4. 37:57 Syndra killed Jhin (assists: Leona) Enemy team −15.9 points
  5. 38:44 Syndra killed Lissandra (assists: K'Sante, Kog'Maw, Leona) Enemy team −13.7 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
22:02 Baron Nashor Your team 77% → 84%
Contest if you win the fight more than 34%
You take it and win the fight
85%
Enemy takes it and wins the fight
63%
Enemy takes it, nobody dies
70%
23:33 Soul dragon (Infernal) Your team 93% → 97%
Contest if you win the fight more than 44%
You take it and win the fight
96%
Enemy takes it and wins the fight
87%
Enemy takes it, nobody dies
91%
31:02 Elder Dragon Enemy team 92% → 82%
Contest if you win the fight more than 55%
You take it and win the fight
99%
Enemy takes it and wins the fight
62%
Enemy takes it, nobody dies
82%
31:23 Baron Nashor Your team 78% → 90%
Contest if you win the fight more than 45%
You take it and win the fight
96%
Enemy takes it and wins the fight
49%
Enemy takes it, nobody dies
70%
37:49 Elder Dragon Enemy team 84% → 76%
Contest if you win the fight more than 56%
You take it and win the fight
99%
Enemy takes it and wins the fight
47%
Enemy takes it, nobody dies
76%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 40% 44.3% 43.5%
Enemy jungle share of minutes 0–14 2.4% 5.5% 4.9%
River share of minutes 0–14 20% 21.2% 22.2%
Top lane share of minutes 0–14 7.0% 5.9% 5.2%
Mid lane share of minutes 0–14 6.4% 7.5% 7.5%
Bot lane share of minutes 0–14 10% 4.3% 5.2%
Own base share of minutes 0–14 10% 7.0% 7.4%
Dead share of minutes 0–14 3.0% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 21% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 2.9 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 5.2 2.9—
Kill participation 78% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 8.6 8.47—
Gold a minute 617 500—
Damage to champions, per game 53,763 21,08820,947
Damage taken, per game 55,218 26,58527,047
Pings, per game 227 10987.9
Enemy wards destroyed, per 10 minutes 2.8 1.831.5
Own wards the enemy destroyed 25% 32%28%
First full clear done 2:37 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 2 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 10 6.1—
Own turrets lost 8 4.8—
Enemy inhibitors destroyed 2 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
9:26Syndra Syndra9 of 10 s
23:58K'Sante K'SanteAll 10 s
29:43Kog'Maw Kog'MawAll 10 s
32:56Kog'Maw Kog'MawAll 10 s
35:03Syndra Syndra8 of 10 s
38:00K'Sante K'Sante10 of 10 s