Elise

Agurin on Elise, patch 16.21

Win in 29:54 as support

K / D / A
13 / 5 / 11
CS
88
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 29:54

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 26:12 Baron Nashor, your team: 88% → 93%; contest if you win the fight more than 35%12:15 Sylas killed Cho'Gath (assists: Sion): −9.9 points1:12 Elise killed Sylas: +8.8 points27:53 Sion killed Talon: −7.7 points13:20 Irelia killed Talon: −7.5 points7:59 Dragon: +7.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 12:15 Sylas killed Cho'Gath (assists: Sion) Enemy team −9.9 points
  2. 1:12 Elise killed Sylas Your team +8.8 points
  3. 27:53 Sion killed Talon Enemy team −7.7 points
  4. 13:20 Irelia killed Talon Enemy team −7.5 points
  5. 7:59 Dragon Your team +7.4 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
26:12 Baron Nashor Your team 88% → 93%
Contest if you win the fight more than 35%
You take it and win the fight
95%
Enemy takes it and wins the fight
73%
Enemy takes it, nobody dies
80%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger supports
Bot lane share of minutes 0–14 23% 44% 48%
River share of minutes 0–14 31% 18% 17.4%
Own jungle share of minutes 0–14 3.9% 2.5% 6.0%
Enemy jungle share of minutes 0–14 8.6% 7% 3.2%
Mid lane share of minutes 0–14 15% 6% 8.4%
Top lane share of minutes 0–14 4.5% 7% 2.5%
Own base share of minutes 0–14 8.6% 9.7% 9.7%
Dead share of minutes 0–14 5.5% 5% 4.4%
Seen by the enemy share of the time alive in minutes 0–14 46% 46% 48.8%
Wards placed per 10 minutes of minutes 0–14 8.6 8.3 8.1
Control wards placed per 10 minutes of minutes 0–14 1.4 0.9 1.1

Agurin usually: the figure over 9 ranked solo games as support. Challenger supports: every player-game of supports ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usually
KDA, kills and assists per death 4.8 2.2
Kill participation 53% 54%
Deaths from out of sight 20% 18%
CS a minute 2.9 2.0
Gold a minute 471 381
Damage to champions, per game 25,754 14,807
Damage taken, per game 19,782 18,392
Pings, per game 130 75.4
Enemy wards destroyed, per 10 minutes 1.7 2.7
Own wards the enemy destroyed 23% 25%
Dragons, own team, per game 2 1.4
Dragons, enemy team, per game 2 1.3
Barons, own team, per game 1 0.2
Barons, enemy team, per game 0 0.3
Enemy turrets destroyed 10 5.0
Own turrets lost 3 3.3
Enemy inhibitors destroyed 3 1.0
Own inhibitors lost 0 0.4

Agurin usually: the figure over 9 ranked solo games as support.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
6:59Riven RivenAll 10 s
9:32Sion SionAll 10 s
11:22Soraka Soraka7 of 10 s
15:08Sylas Sylas3 of 10 s
26:54Riven RivenAll 10 s