Elise

Agurin on Elise, patch 16.21

Win in 33:59 as jungle

K / D / A
11 / 6 / 11
CS
301
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 33:59

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Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 20:28 Baron Nashor, your team: 78% → 85%; contest if you win the fight more than 44%23:52 Soul dragon (Chemtech), your team: 70% → 78%; contest if you win the fight more than 38%27:02 Baron Nashor, your team: 78% → 86%; contest if you win the fight more than 40%30:08 Elder Dragon, enemy team: 69% → 48%; contest if you win the fight more than 20%30:08 Elder Dragon: −20.1 points31:02 Kindred killed Elise (assists: K'Sante, Rakan): −13.6 points31:17 Inhibitor, bot lane, by Zed: +13.2 points17:01 Dragon: +11.4 points30:52 Elise killed Jax (assists: Leona): +11.3 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 30:08 Elder Dragon Enemy team −20.1 points
  2. 31:02 Kindred killed Elise (assists: K'Sante, Rakan) Enemy team −13.6 points
  3. 31:17 Inhibitor, bot lane, by Zed Your team +13.2 points
  4. 17:01 Dragon Your team +11.4 points
  5. 30:52 Elise killed Jax (assists: Leona) Your team +11.3 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:28 Baron Nashor Your team 78% → 85%
Contest if you win the fight more than 44%
You take it and win the fight
89%
Enemy takes it and wins the fight
62%
Enemy takes it, nobody dies
74%
23:52 Soul dragon (Chemtech) Your team 70% → 78%
Contest if you win the fight more than 38%
You take it and win the fight
86%
Enemy takes it and wins the fight
51%
Enemy takes it, nobody dies
64%
27:02 Baron Nashor Your team 78% → 86%
Contest if you win the fight more than 40%
You take it and win the fight
93%
Enemy takes it and wins the fight
51%
Enemy takes it, nobody dies
68%
30:08 Elder Dragon Enemy team 69% → 48%
Contest if you win the fight more than 20%
You take it and win the fight
94%
Enemy takes it and wins the fight
37%
Enemy takes it, nobody dies
48%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 35% 44.3% 43.5%
Enemy jungle share of minutes 0–14 12% 5.5% 4.9%
River share of minutes 0–14 27% 21.2% 22.2%
Top lane share of minutes 0–14 0.6% 5.9% 5.2%
Mid lane share of minutes 0–14 10% 7.5% 7.5%
Bot lane share of minutes 0–14 3.9% 4.3% 5.2%
Own base share of minutes 0–14 5.4% 7.0% 7.4%
Dead share of minutes 0–14 5.2% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 25% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 3.7 2.9—
Kill participation 69% 57%55%
Deaths from out of sight 17% 25%24%
CS a minute 8.9 8.47—
Gold a minute 533 500—
Damage to champions, per game 51,585 21,08820,947
Damage taken, per game 41,186 26,58527,047
Pings, per game 180 10987.9
Enemy wards destroyed, per 10 minutes 2.9 1.831.5
Own wards the enemy destroyed 50% 32%28%
First full clear done 3:09 2:513:00
Enemy camps cleared, before 10:00, per game 5 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 1 1.51.68
Barons, own team, per game 2 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 9 6.1—
Own turrets lost 4 4.8—
Enemy inhibitors destroyed 1 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Red Brambleback, full clear (7 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
6:54Kindred KindredAll 10 s
12:08K'Sante K'Sante2 of 10 s
20:32K'Sante K'SanteAll 10 s
22:24Kindred Kindred9 of 10 s
28:22Kindred Kindred9 of 10 s
31:02Kindred Kindred6 of 10 s