Jarvan IV

Agurin on Jarvan IV, patch 16.21

Loss in 24:08 as jungle

K / D / A
1 / 3 / 4
CS
191
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 24:08

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 21:06 Baron Nashor, enemy team: 19% → 15%; contest if you win the fight more than 24%22:45 Soul dragon (Infernal), enemy team: 15% → 8%; contest if you win the fight more than 14%17:18 Dragon: −7.2 points14:15 Outer turret, mid lane, by Jarvan IV (assists: Jhin, Janna): +7.0 points22:45 Dragon: −6.8 points11:35 Dragon: −6.3 points6:17 Dragon: −5.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 17:18 Dragon Enemy team −7.2 points
  2. 14:15 Outer turret, mid lane, by Jarvan IV (assists: Jhin, Janna) Your team +7.0 points
  3. 22:45 Dragon Enemy team −6.8 points
  4. 11:35 Dragon Enemy team −6.3 points
  5. 6:17 Dragon Enemy team −5.7 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
21:06 Baron Nashor Enemy team 19% → 15%
Contest if you win the fight more than 24%
You take it and win the fight
36%
Enemy takes it and wins the fight
8%
Enemy takes it, nobody dies
15%
22:45 Soul dragon (Infernal) Enemy team 15% → 8%
Contest if you win the fight more than 14%
You take it and win the fight
28%
Enemy takes it and wins the fight
5%
Enemy takes it, nobody dies
8%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 50% 44.3% 43.5%
Enemy jungle share of minutes 0–14 1.1% 5.5% 4.9%
River share of minutes 0–14 14% 21.2% 22.2%
Top lane share of minutes 0–14 6.1% 5.9% 5.2%
Mid lane share of minutes 0–14 8.6% 7.5% 7.5%
Bot lane share of minutes 0–14 8.5% 4.3% 5.2%
Own base share of minutes 0–14 8.1% 7.0% 7.4%
Dead share of minutes 0–14 4.4% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 12% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 3.6 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.7 2.9—
Kill participation 63% 57%55%
Deaths from out of sight 0% 25%24%
CS a minute 7.9 8.47—
Gold a minute 393 500—
Damage to champions, per game 8,612 21,08820,947
Damage taken, per game 12,508 26,58527,047
Pings, per game 92 10987.9
Enemy wards destroyed, per 10 minutes 0.8 1.831.5
Own wards the enemy destroyed 40% 32%28%
First full clear done 2:46 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 0 2.11.84
Dragons, enemy team, per game 4 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 2 6.1—
Own turrets lost 10 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:42Sett SettAll 10 s
11:06Nidalee Nidalee7 of 10 s
15:23Syndra SyndraAll 10 s