Diana

Agurin on Diana, patch 16.21

Loss in 25:04 as jungle

K / D / A
6 / 7 / 5
CS
199
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 25:04

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 23:57 Baron Nashor, enemy team: 2% → 1%; contest whatever the fight odds8:40 Dragon: −7.9 points0:46 Yunara killed Tristana (assists: Lulu): −7.7 points9:20 Swain killed Yasuo (assists: Jarvan IV): −7.5 points9:36 Diana killed Riven (assists: Tristana, Janna): +7.5 points11:46 LeBlanc killed Jarvan IV (assists: Yasuo, Diana, Janna): +7.4 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 8:40 Dragon Enemy team −7.9 points
  2. 0:46 Yunara killed Tristana (assists: Lulu) Enemy team −7.7 points
  3. 9:20 Swain killed Yasuo (assists: Jarvan IV) Enemy team −7.5 points
  4. 9:36 Diana killed Riven (assists: Tristana, Janna) Your team +7.5 points
  5. 11:46 LeBlanc killed Jarvan IV (assists: Yasuo, Diana, Janna) Your team +7.4 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
23:57 Baron Nashor Enemy team 2% → 1%
Contest whatever the fight odds
You take it and win the fight
8%
Enemy takes it and wins the fight
1%
Enemy takes it, nobody dies
1%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 44% 44.3% 43.5%
Enemy jungle share of minutes 0–14 1.2% 5.5% 4.9%
River share of minutes 0–14 27% 21.2% 22.2%
Top lane share of minutes 0–14 1.1% 5.9% 5.2%
Mid lane share of minutes 0–14 16% 7.5% 7.5%
Bot lane share of minutes 0–14 2.4% 4.3% 5.2%
Own base share of minutes 0–14 6.3% 7.0% 7.4%
Dead share of minutes 0–14 1.4% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 23% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 5.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.6 2.9—
Kill participation 48% 57%55%
Deaths from out of sight 14% 25%24%
CS a minute 7.9 8.47—
Gold a minute 469 500—
Damage to champions, per game 19,972 21,08820,947
Damage taken, per game 27,320 26,58527,047
Pings, per game 53 10987.9
Enemy wards destroyed, per 10 minutes 0.4 1.831.5
Own wards the enemy destroyed 27% 32%28%
First full clear done 2:37 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 0 2.11.84
Dragons, enemy team, per game 3 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 5 6.1—
Own turrets lost 8 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:03Jarvan IV Jarvan IVAll 10 s
14:12Yunara Yunara5 of 10 s
15:39Lulu Lulu8 of 10 s
17:00Jarvan IV Jarvan IV4 of 10 s
20:21Riven Riven10 of 10 s
23:14Yunara YunaraAll 10 s
24:24Jarvan IV Jarvan IV9 of 10 s