Elise

Agurin on Elise, patch 16.21

Loss in 27:49 as jungle

K / D / A
3 / 8 / 11
CS
228
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 27:49

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 25:51 Baron Nashor, enemy team: 31% → 22%; contest if you win the fight more than 18%25:51 Baron Nashor: −9.2 points26:12 Pantheon killed Locke (assists: Dr. Mundo): −6.9 points25:51 Tristana killed Anivia (assists: Locke, Nautilus): +6.4 points2:39 Dr. Mundo killed Nasus: −6.2 points24:33 Locke killed Anivia (assists: Nasus, Elise): +6.0 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 25:51 Baron Nashor Enemy team −9.2 points
  2. 26:12 Pantheon killed Locke (assists: Dr. Mundo) Enemy team −6.9 points
  3. 25:51 Tristana killed Anivia (assists: Locke, Nautilus) Your team +6.4 points
  4. 2:39 Dr. Mundo killed Nasus Enemy team −6.2 points
  5. 24:33 Locke killed Anivia (assists: Nasus, Elise) Your team +6.0 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
25:51 Baron Nashor Enemy team 31% → 22%
Contest if you win the fight more than 18%
You take it and win the fight
49%
Enemy takes it and wins the fight
9%
Enemy takes it, nobody dies
16%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 47% 44.3% 43.5%
Enemy jungle share of minutes 0–14 0% 5.5% 4.9%
River share of minutes 0–14 13% 21.2% 22.2%
Top lane share of minutes 0–14 9.1% 5.9% 5.2%
Mid lane share of minutes 0–14 8.8% 7.5% 7.5%
Bot lane share of minutes 0–14 6.6% 4.3% 5.2%
Own base share of minutes 0–14 8.0% 7.0% 7.4%
Dead share of minutes 0–14 7.2% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 13% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.7 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 1.8 2.9—
Kill participation 44% 57%55%
Deaths from out of sight 25% 25%24%
CS a minute 8.2 8.47—
Gold a minute 438 500—
Damage to champions, per game 30,171 21,08820,947
Damage taken, per game 29,816 26,58527,047
Pings, per game 166 10987.9
Enemy wards destroyed, per 10 minutes 2.2 1.831.5
Own wards the enemy destroyed 67% 32%28%
First full clear done 2:38 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 2 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 3 6.1—
Own turrets lost 9 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Blue Sentinel, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
3:27Anivia AniviaAll 10 s
9:16Twitch TwitchAll 10 s
12:14Lee Sin Lee SinAll 10 s
15:02Dr. Mundo Dr. Mundo10 of 10 s
16:21Twitch Twitch2 of 10 s
20:36Pantheon Pantheon9 of 10 s
21:57Pantheon Pantheon6 of 10 s
27:17Twitch Twitch4 of 10 s