Elise

Agurin on Elise, patch 16.21

Win in 24:34 as jungle

K / D / A
6 / 3 / 9
CS
203
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 24:34

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%05101520minute 20:40 Baron Nashor, your team: 81% → 86%; contest if you win the fight more than 21%23:11 Soul dragon (Mountain), your team: 96% → 99%; contest if you win the fight more than 47%10:47 Dragon: +10.4 points2:44 Yasuo killed Dr. Mundo: +8.5 points12:16 Gnar killed Irelia: −7.6 points20:40 Baron Nashor: +5.9 points3:03 Yasuo killed Taliyah (assists: Elise, Tristana, Singed): +5.9 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 10:47 Dragon Your team +10.4 points
  2. 2:44 Yasuo killed Dr. Mundo Your team +8.5 points
  3. 12:16 Gnar killed Irelia Enemy team −7.6 points
  4. 20:40 Baron Nashor Your team +5.9 points
  5. 3:03 Yasuo killed Taliyah (assists: Elise, Tristana, Singed) Your team +5.9 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
20:40 Baron Nashor Your team 81% → 86%
Contest if you win the fight more than 21%
You take it and win the fight
93%
Enemy takes it and wins the fight
75%
Enemy takes it, nobody dies
79%
23:11 Soul dragon (Mountain) Your team 96% → 99%
Contest if you win the fight more than 47%
You take it and win the fight
98%
Enemy takes it and wins the fight
93%
Enemy takes it, nobody dies
95%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 47% 44.3% 43.5%
Enemy jungle share of minutes 0–14 5.0% 5.5% 4.9%
River share of minutes 0–14 22% 21.2% 22.2%
Top lane share of minutes 0–14 4.4% 5.9% 5.2%
Mid lane share of minutes 0–14 9.3% 7.5% 7.5%
Bot lane share of minutes 0–14 0% 4.3% 5.2%
Own base share of minutes 0–14 7.7% 7.0% 7.4%
Dead share of minutes 0–14 4.9% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 19% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 0.0 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.0 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 5.0 2.9—
Kill participation 44% 57%55%
Deaths from out of sight 33% 25%24%
CS a minute 8.3 8.47—
Gold a minute 503 500—
Damage to champions, per game 26,597 21,08820,947
Damage taken, per game 23,289 26,58527,047
Pings, per game 68 10987.9
Enemy wards destroyed, per 10 minutes 3.3 1.831.5
Own wards the enemy destroyed 50% 32%28%
First full clear done 2:44 2:513:00
Enemy camps cleared, before 10:00, per game 0 0.90.98
Dragons, own team, per game 4 2.11.84
Dragons, enemy team, per game 0 1.51.68
Barons, own team, per game 1 0.560.56
Barons, enemy team, per game 0 0.470.48
Enemy turrets destroyed 10 6.1—
Own turrets lost 2 4.8—
Enemy inhibitors destroyed 2 0.9—
Own inhibitors lost 0 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the enemy team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
5:39Samira Samira5 of 10 s
8:35Vel'Koz Vel'Koz7 of 10 s
17:30Taliyah Taliyah10 of 10 s