Diana

Agurin on Diana, patch 16.21

Loss in 32:40 as jungle

K / D / A
7 / 5 / 4
CS
294
Account
NAgurin#EU1
Queue
Ranked Solo/Duo
Patch
16.21

0:00 / 32:40

Show everyone, or only what one team could see

Game review

The win chance of Agurin's team (red side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%051015202530minute 27:27 Baron Nashor, enemy team: 10% → 5%; contest whatever the fight odds24:47 Zed killed Lissandra (assists: Aurelion Sol): −9.1 points24:44 Caitlyn killed Aurelion Sol: +8.7 points24:11 Karthus killed Riven (assists: Zed, Jayce, Janna): −8.3 points21:26 Karthus killed Lissandra (assists: Zed, Jayce, Aurelion Sol, Janna): −8.1 points21:20 Lissandra killed Karthus (assists: Riven, Caitlyn): +8.1 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 24:47 Zed killed Lissandra (assists: Aurelion Sol) Enemy team −9.1 points
  2. 24:44 Caitlyn killed Aurelion Sol Your team +8.7 points
  3. 24:11 Karthus killed Riven (assists: Zed, Jayce, Janna) Enemy team −8.3 points
  4. 21:26 Karthus killed Lissandra (assists: Zed, Jayce, Aurelion Sol, Janna) Enemy team −8.1 points
  5. 21:20 Lissandra killed Karthus (assists: Riven, Caitlyn) Your team +8.1 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
27:27 Baron Nashor Enemy team 10% → 5%
Contest whatever the fight odds
You take it and win the fight
27%
Enemy takes it and wins the fight
6%
Enemy takes it, nobody dies
5%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Agurin's usual, minutes 0–14

MeasureThis gameAgurin usuallyChallenger junglers
Own jungle share of minutes 0–14 51% 44.3% 43.5%
Enemy jungle share of minutes 0–14 1.4% 5.5% 4.9%
River share of minutes 0–14 23% 21.2% 22.2%
Top lane share of minutes 0–14 8.7% 5.9% 5.2%
Mid lane share of minutes 0–14 8.0% 7.5% 7.5%
Bot lane share of minutes 0–14 0.6% 4.3% 5.2%
Own base share of minutes 0–14 7.4% 7.0% 7.4%
Dead share of minutes 0–14 0% 4.3% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 12% 17.4% 18.1%
Wards placed per 10 minutes of minutes 0–14 3.6 2.6 2.9
Control wards placed per 10 minutes of minutes 0–14 0.7 0.72 0.54

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameAgurin usuallyChallenger junglers
KDA, kills and assists per death 2.2 2.9—
Kill participation 58% 57%55%
Deaths from out of sight 20% 25%24%
CS a minute 9.0 8.47—
Gold a minute 472 500—
Damage to champions, per game 23,709 21,08820,947
Damage taken, per game 33,377 26,58527,047
Pings, per game 120 10987.9
Enemy wards destroyed, per 10 minutes 3.4 1.831.5
Own wards the enemy destroyed 30% 32%28%
First full clear done 2:50 2:513:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 3 2.11.84
Dragons, enemy team, per game 2 1.51.68
Barons, own team, per game 0 0.560.56
Barons, enemy team, per game 1 0.470.48
Enemy turrets destroyed 2 6.1—
Own turrets lost 9 4.8—
Enemy inhibitors destroyed 0 0.9—
Own inhibitors lost 1 0.61—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the own team

Agurin usually: the figure over 584 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Agurin's deaths

TimeKilled byKiller seen in the 10 seconds before
17:13Jayce Jayce4 of 10 s
24:20Aurelion Sol Aurelion Sol8 of 10 s
28:06Jayce JayceAll 10 s
29:56Zed Zed9 of 10 s
31:54Zed Zed9 of 10 s