Kindred

Sheiden on Kindred, patch 16.20

Loss in 28:16 as jungle

K / D / A
5 / 7 / 5
CS
179
Account
LFT Sheiden#PHL1
Queue
Ranked Solo/Duo
Patch
16.20

0:00 / 28:16

Show everyone, or only what one team could see

Game review

The win chance of Sheiden's team (blue side) through the game. "You" and "your team" below mean that team.

0%25%50%75%100%0510152025minute 23:34 Baron Nashor, enemy team: 3% → 2%; contest if you win the fight more than 2%2:36 Draven killed Morgana (assists: Nautilus): +7.1 points3:02 Elise killed Kindred (assists: Tryndamere): −6.8 points2:55 Draven killed Jinx (assists: Nautilus): +6.4 points2:54 Jinx killed Draven: −6.2 points11:51 Dragon: +5.7 points
Your team's win chanceLate-game objectiveBiggest swingMarker colour: the team that gained

Biggest swings

  1. 2:36 Draven killed Morgana (assists: Nautilus) Your team +7.1 points
  2. 3:02 Elise killed Kindred (assists: Tryndamere) Enemy team −6.8 points
  3. 2:55 Draven killed Jinx (assists: Nautilus) Your team +6.4 points
  4. 2:54 Jinx killed Draven Enemy team −6.2 points
  5. 11:51 Dragon Your team +5.7 points

Late-game objectives

MinuteObjectiveTaken byWin chance before → afterBreak-even fight odds
23:34 Baron Nashor Enemy team 3% → 2%
Contest if you win the fight more than 2%
You take it and win the fight
11%
Enemy takes it and wins the fight
1%
Enemy takes it, nobody dies
2%

Break-even fight odds compare three outcomes from just before the fight at the objective (or just before the take when there was no fight): you take it and win the fight, the enemy takes it and wins the fight, or the enemy takes it with nobody dying. Contesting gives the higher win chance when you win the fight more often than the odds shown; the deaths in a fight are those of real fights at the same objective and game time.

This game against Sheiden's usual, minutes 0–14

MeasureThis gameSheiden usuallyChallenger junglers
Own jungle share of minutes 0–14 46% 43.1% 43.5%
Enemy jungle share of minutes 0–14 6.1% 5.3% 4.9%
River share of minutes 0–14 20% 22.5% 22.2%
Top lane share of minutes 0–14 2.1% 6.1% 5.2%
Mid lane share of minutes 0–14 6.6% 7.5% 7.5%
Bot lane share of minutes 0–14 3.8% 4.0% 5.2%
Own base share of minutes 0–14 9.5% 7.5% 7.4%
Dead share of minutes 0–14 6.2% 4.0% 4.1%
Seen by the enemy share of the time alive in minutes 0–14 19% 18.9% 18.1%
Wards placed per 10 minutes of minutes 0–14 2.1 2.4 2.9
Control wards placed per 10 minutes of minutes 0–14 1.4 0.75 0.54

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

This game's figures, whole game

FigureThis gameSheiden usuallyChallenger junglers
KDA, kills and assists per death 1.4 3.3—
Kill participation 56% 58%55%
Deaths from out of sight 0% 20%24%
CS a minute 6.3 7.5—
Gold a minute 404 497—
Damage to champions, per game 18,153 22,55320,947
Damage taken, per game 24,474 26,99627,047
Pings, per game 321 19487.9
HUD pings a game 77 39.7—
Enemy wards destroyed, per 10 minutes 0.7 1.51.5
Own wards the enemy destroyed 60% 37%28%
First full clear done 2:56 3:033:00
Enemy camps cleared, before 10:00, per game 1 0.90.98
Dragons, own team, per game 2 1.61.84
Dragons, enemy team, per game 2 1.81.68
Barons, own team, per game 0 0.530.56
Barons, enemy team, per game 1 0.490.48
Enemy turrets destroyed 1 4.9—
Own turrets lost 9 6.0—
Enemy inhibitors destroyed 0 0.6—
Own inhibitors lost 2 0.8—
OpeningFrom Red Brambleback, full clear (6 camps); first Scuttle to the enemy team

Sheiden usually: the figure over 179 ranked solo games as jungle. Challenger junglers: every player-game of junglers ranked Challenger in solo queue near the game's date.

Sheiden's deaths

TimeKilled byKiller seen in the 10 seconds before
3:02Elise Elise7 of 10 s
3:57Elise Elise9 of 10 s
12:36Elise Elise9 of 10 s
14:08Jinx JinxAll 10 s
15:35Gangplank GangplankAll 10 s
23:02Jinx Jinx7 of 10 s
28:01Tryndamere TryndamereAll 10 s